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Old 04-13-10, 06:55 AM   #1
Fader_Berg
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Can't you do it under weapons management 'I' somewhere?
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Old 04-13-10, 07:12 AM   #2
Paul Riley
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Originally Posted by Fader_Berg View Post
Can't you do it under weapons management 'I' somewhere?
I've never tried that,I will have to give it a try ,hmmm.
Thanks for the idea.
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Old 04-13-10, 08:12 AM   #3
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There's also an icon for manning the deck gun yourself in the left-hand slideout stations panel - that's what I use to get there. Is that kaput along with your F10 shortcut?
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Old 04-13-10, 11:13 AM   #4
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IIRC-Didn't GWX remove AP and star-shells?
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Old 04-13-10, 11:39 AM   #5
frau kaleun
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IIRC-Didn't GWX remove AP and star-shells?
It does, but they can be added back into the mix by editing the basic.cfg.

I just tried it, added 1 round of AP for the deck guns to overcome the problem of the crew not automatically loading the guns when I've ordered them to be manned.

http://www.subsim.com/radioroom/show...0&postcount=33

The 1 round of AP ammo shows up in game but I haven't had an opportunity to use the gun yet to see if the "auto-load" issue got fixed. Nevertheless it is possible to put the SS and AP ammo back into your loadout.
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Old 04-13-10, 12:13 PM   #6
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Thanks frau kaleun.
I might have to try that. The crew not loading the gun when ordered to man guns has irritated me at the most inopportune times.

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Old 04-13-10, 12:28 PM   #7
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Originally Posted by sharkbit View Post
Thanks frau kaleun.
I might have to try that. The crew not loading the gun when ordered to man guns has irritated me at the most inopportune times.

You're welcome, but the thanks really go to Sergei who pointed out the relevant section of the basic.cfg file in the other thread. Someone had noted that the stock game was hardcoded to have the crew load AP ammo first when they manned the gun, and since GWX removed the AP ammo from the deck gun loadouts on the basis of historical accuracy, the crew would just stand around waiting to load ammo that wasn't there. I didn't know this, I always just assumed it was some unfixable stock bug that couldn't be avoided. But I figured if GWX took that ammo out, maybe it could be put back in, just as a workaround, without compromising historical accuracy all that much.

That's why I only added one round of AP, since in theory that's all it should take to get the party started automatically. I too find it very annoying to order "Feuer frei" and have nothing happen because the crew is waiting for me to climb down there myself and show them what ammo we DO have.
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Old 04-14-10, 05:30 AM   #8
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Quote:
Originally Posted by frau kaleun View Post
There's also an icon for manning the deck gun yourself in the left-hand slideout stations panel - that's what I use to get there. Is that kaput along with your F10 shortcut?
Yes,the F10 shortcut doesnt work anymore,and I am only able to man the flak gun/s by pressing 'T' I think it is.Shouldnt matter,I dont man the guns anyway,I have the crew do that for me.
Dont understand why GWX removed the AP rds though.After hitting a ship once,or twice,or thrice,or fourfold,it sometimes seems to take ages to finally take it down with the gun (HE rds).
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Old 04-14-10, 07:37 AM   #9
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IIRC the HE and AP had the same damage rating (or pretty similar) in stock/vanilla.
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