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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
Uploads: 0
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#2 |
Watch
![]() Join Date: Apr 2010
Location: Costa Rica
Posts: 30
Downloads: 13
Uploads: 0
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Right on, D@rk!
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#3 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#4 | |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
Uploads: 0
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Would be good in a multiplayer / multi-sub mission. Campaign would be tedious though. |
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#5 |
Rear Admiral
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Well, i'll give the idea of an MMO this.
A persistant online world that advances if your logged in or not. An ongoing virtual war. Players "go to sea" just as they would with single player. Changes would be: - possible to bump into another player commanded sub while at sea if you both happen to be on patrol at the same time - can send messages / status reports other players radioman can pick up. - can bump into / talk to another players toon/avatar/character if you both happen to be online at the same time, and in the same port. The overall idea would be similar to a call of duty 1 slogan. "In war, nobody fights alone" That way you get the experience of being part of a larger thing, and keep your ability to login and and logout whenever you want, independant of other peoples schedules. edit: The trick to all this though, the fly in the ointment, is time compression. Time compression alone means synchoronizing all the players would be an absolute nightmare if its even possible. Which means everything would have to be done in real time or a standard time compression everyone uses like X 4 or something. |
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#6 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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But then... we're just dreaming and wondering so we don't have to actually solve the possible problems. Just daydream about the cool stuff of it. ![]()
__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#7 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
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Dang McHub, you got jumped on this one.
Here's my reaction: I've long wanted a multiplayer option to have multiple players in one sub. My brother and i used to play SH4 with voice commands, one of us would man the keyboard and mouse for navigating the stations and what not...one of us would man the microphone to be the "Captain" and it was great fun. Incredibly nerdy? Yes. Incredibly fun? Also...yes, because I'm incredibly nerdy ![]() Having a multiplayer option for multi-user-submarines would be amazing... However I can't get aboard on a MMO. Too many pitfalls in that swamp.
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.Godspeed. |
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#8 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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Sort of like the current multi-player option? You and a bunch of friends log in and play the game together. Doesn't need to be 12 year old kids with 40 year old attitudes if you don't want them in your sub, etc. ![]() Could even compete. U-128 has gotten XXXX tons sunk. #1 on the list in the subpen tavern. ![]() ![]() Yeah.. I'm a bit of a nerd also. I just wish the girls liked nerds in the 1980's. Back then it wasn't cool, just more lonely. ![]()
__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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