![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
|
![]() Quote:
Perhaps more modified 'avatars' could cost (buy SH5 credits), personalize your bunk or locker costs credits, increase your rank to a certain level but if you want to have the 'key' positions you have to buy credits. You could also earn credits to extend the 'free play' longer. Just thinking.
__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
|
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() |
![]()
You haven't thought this out completely.
First of all, number 1 bitch will be idiots, or rather, people more idiotic then myself. You'll have to put up with all sorts of personalities. MR don't tell me what to do Mr Self appointed leader Mr 12 year old maturity the list goes on. Then with MMO's you typically have classes. MMOs are set up for class interdendency. In the extreme case of EQ, lack of needed class means sucky group. Grouping... always a touchy issue. One on hand " forced grouping" sucks. On the other hand running solo is the anti thesis to massively multiplayer. You know, i can rap about MMO's all freaking day. My first one was meridian59.Then i played UO, and then EQ, and then AC, and DAOC, and AO, AC2, SWG, PS, E&B, Eve, WOW, and probably one or two others im forgetting. The whole idea of an MMO sub sim. in my mind, is a horrible idea when you look at the big picture of everything that it would eventually entail. |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,953
Downloads: 207
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#4 |
Watch
![]() Join Date: Apr 2010
Location: Costa Rica
Posts: 30
Downloads: 13
Uploads: 0
|
![]()
Right on, D@rk!
|
![]() |
![]() |
![]() |
#5 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
|
![]() Quote:
![]()
__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
|
![]() |
![]() |
![]() |
#6 | |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,953
Downloads: 207
Uploads: 0
|
![]() Quote:
Would be good in a multiplayer / multi-sub mission. Campaign would be tedious though. |
|
![]() |
![]() |
![]() |
#7 |
Rear Admiral
![]() |
![]()
Well, i'll give the idea of an MMO this.
A persistant online world that advances if your logged in or not. An ongoing virtual war. Players "go to sea" just as they would with single player. Changes would be: - possible to bump into another player commanded sub while at sea if you both happen to be on patrol at the same time - can send messages / status reports other players radioman can pick up. - can bump into / talk to another players toon/avatar/character if you both happen to be online at the same time, and in the same port. The overall idea would be similar to a call of duty 1 slogan. "In war, nobody fights alone" That way you get the experience of being part of a larger thing, and keep your ability to login and and logout whenever you want, independant of other peoples schedules. edit: The trick to all this though, the fly in the ointment, is time compression. Time compression alone means synchoronizing all the players would be an absolute nightmare if its even possible. Which means everything would have to be done in real time or a standard time compression everyone uses like X 4 or something. |
![]() |
![]() |
![]() |
#8 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
|
![]() Quote:
But then... we're just dreaming and wondering so we don't have to actually solve the possible problems. Just daydream about the cool stuff of it. ![]()
__________________
Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
|
![]() |
![]() |
![]() |
#9 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
|
![]()
Dang McHub, you got jumped on this one.
Here's my reaction: I've long wanted a multiplayer option to have multiple players in one sub. My brother and i used to play SH4 with voice commands, one of us would man the keyboard and mouse for navigating the stations and what not...one of us would man the microphone to be the "Captain" and it was great fun. Incredibly nerdy? Yes. Incredibly fun? Also...yes, because I'm incredibly nerdy ![]() Having a multiplayer option for multi-user-submarines would be amazing... However I can't get aboard on a MMO. Too many pitfalls in that swamp.
__________________
.Godspeed. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|