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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
A-ganger
![]() Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
Uploads: 2
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![]() Quote:
btw, what about changing the torps in the water to these colours? |
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#2 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Yoram777
I took another look, and your right; they are a little too blue. I'm busy ATM working on something else but I'll have a look and see what can/could be done to the 3d torpedoes textures in a day or two.
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#3 |
The Old Man
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Are the 3D Torpedo's in GR2 or S3D DAT format?
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#4 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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G'day TheBeast,
Not sure where the 3d model data lives, but there are bunch of "torpedo" .dds textures in the tex folder. Might want to just have a play around with those first????. ![]() Cheers
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#5 |
The Old Man
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I found the Data\Library\torpedoes_g7a-e.GR2 but have no idea how to tell what textures are being used other then by looking at them in GannyEditor. The problem is that it looks like a few of the Torpedo's use the same texture.
I hope UbiSoft plans to release some type of Modders Tool Pack because the vanila tools they provided really suck. Last edited by TheBeast; 04-11-10 at 09:51 AM. |
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#6 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Thanks for this great mod
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#7 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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I tried it in game, it looks very nice.
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#8 |
Nub
![]() Join Date: Jul 2007
Posts: 2
Downloads: 66
Uploads: 0
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Really nice job!
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