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Old 04-10-10, 09:18 AM   #1
cothyso
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this mod is the flotation one.. which was the other one you had?
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Old 04-10-10, 10:32 AM   #2
jcmemphis
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Quote:
Originally Posted by cothyso View Post
this mod is the flotation one.. which was the other one you had?
Oh, the other one is Damage assessment v1.1 . I accessed this thread from there so assumed this was the thread for that one. Seems the war vessels are a tad easy to bring down....

EDIT UPDATE: To follow through on my mistake, I went into the mod and just posted the comment directly there on the mod page. Just wanted to be sure the info got to the right person.

Sorry for my noobness....
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Old 04-10-10, 11:06 AM   #3
Arclight
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No, not overtweaked; what you see is stock behaviour.

Considering there are so many shared zones between types, others would become harder to sink again. Have to strike a balance somewhere, or make it horribly complex.

For the record, carriers weren't exactly resistent to torpedo damge.
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Old 04-11-10, 09:44 AM   #4
jcmemphis
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Sounds reasonable. THank you for the update. I do love the mods, so I'll be keeping them. Great work!
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Old 04-12-10, 08:07 AM   #5
MattDizzle
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Got a fast moving battleship in norway, 1940 with a long distance (4.5KM or more) shot of two torpedoes. Both hit. Total lucky shot. Dove away and never got to see it sink (*WHUMP* *WHUMP* (Checks patrol log) )
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Old 04-12-10, 08:59 AM   #6
t0maz
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2 torps its not enought for Battleship in real life.
unti you have some critical very lucky hits?
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Old 04-12-10, 09:28 AM   #7
Arclight
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Try hitting on the stern, much like most other ships, they don't respond very well to that.

Sunk a QE with only 2 hits once, totally lucky though.
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