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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: May 2005
Posts: 50
Downloads: 169
Uploads: 0
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this mod is the flotation one.. which was the other one you had?
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#2 | |
Watch
![]() Join Date: Mar 2010
Location: Sweden
Posts: 16
Downloads: 26
Uploads: 0
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![]() Quote:
EDIT UPDATE: To follow through on my mistake, I went into the mod and just posted the comment directly there on the mod page. Just wanted to be sure the info got to the right person. Sorry for my noobness.... |
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#3 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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No, not overtweaked; what you see is stock behaviour.
![]() Considering there are so many shared zones between types, others would become harder to sink again. Have to strike a balance somewhere, or make it horribly complex. ![]() For the record, carriers weren't exactly resistent to torpedo damge. ![]()
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Contritium praecedit superbia. |
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#4 |
Watch
![]() Join Date: Mar 2010
Location: Sweden
Posts: 16
Downloads: 26
Uploads: 0
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Sounds reasonable. THank you for the update. I do love the mods, so I'll be keeping them. Great work!
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#5 |
Stowaway
Posts: n/a
Downloads:
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Got a fast moving battleship in norway, 1940 with a long distance (4.5KM or more) shot of two torpedoes. Both hit. Total lucky shot. Dove away and never got to see it sink
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#6 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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2 torps its not enought for Battleship in real life.
![]() unti you have some critical very lucky hits? ![]() |
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#7 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Try hitting on the stern, much like most other ships, they don't respond very well to that.
![]() Sunk a QE with only 2 hits once, totally lucky though. ![]()
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Contritium praecedit superbia. |
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barf, brf |
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