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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#106 |
Helmsman
![]() Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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You need to put BOTH the "Danevangs PS 1.0 Common VIIC Shadow Maps" folder, AND the skin folder you want to use, i.e. "Danevangs PS 1.0 Type VIIC-std Blaugrau 58-1" folder, in your JSGME MOD directory, then install them with JSGME. They should not appear in the SH5 main directory! They just need to be treated as any other mod you might install.
I hope this makes it clearer. ![]() I'll see if I can make the installation info in post #1 a little more precise. ![]() |
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#107 |
Torpedoman
![]() Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
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I have unzipped the "Danevangs PS 1.0 Common VIIC Shadow Maps" folder to the SH5 MODS folder, i then unzipped the cammo i wanted "Danevangs PS 1.0 VIIC-upg Camo Wave" to the mods folder, but this folder automatically inserts itself inside the "Danevangs PS 1.0 Common VIIC Shadow Maps" folder and when installed with JSGME, the cammo doesnt work/show.
So i removed the "Danevangs PS 1.0 VIIC-upg Camo Wave" folder and manually placed it into the MODS folder and then when i install both the "Danevangs PS 1.0 Common VIIC Shadow Maps" folder and the "Danevangs PS 1.0 VIIC-upg Camo Wave" folder using JSGME, the cammo works.... But, as soon as the "Danevangs PS 1.0 Common VIIC Shadow Maps folder" is activated with JSGME, it DOES end up in the SH5 directory. Its there right now, if i deactivate this mod, then its gone from the directory, but it always comes back as soon as i activate it with JSGME. Keith.
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i7-3930k CPU 16GB RAM GeForce GTX 670 Samsung SSD 830 Series Windows 7 Ultimate 64-bit |
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#108 |
Torpedoman
![]() Join Date: Apr 2008
Posts: 114
Downloads: 101
Uploads: 0
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My mistake, it was the folder named Danevangs Paint Shop 1.0 Type VIIC Pack that i was installing. Its ok now.
Thanks, Keith.
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i7-3930k CPU 16GB RAM GeForce GTX 670 Samsung SSD 830 Series Windows 7 Ultimate 64-bit |
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#109 |
Helmsman
![]() Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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I'm glad you got it to work.
![]() Should I change something in the install instructions, to make it clearer? |
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#110 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#111 | |
Helmsman
![]() Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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I've thought about that too, but untill the developers fix the camouflage not showing bug, that wouldn't be a very good solution. The reason I made this mod overwrite the standard paint scheme .dds files, is that they would show when the bug acted up. The paint schemes bought base, in game, would not be able to overwrite these same files, and so they would be affected by the bug too...that is, not show. So I'm affraid that wouldn't work...I think the current solution is the best one, until the bug is fixed. |
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#112 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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I was thinking of asking the same thing a few days ago. But with there being nothing else tospend my points on I thought this would be a good idea.
Currently I have more renown than I have ever had before, I'm wondering what you guys are spending yours on.
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Just help someone.....it makes a difference |
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#113 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I'm about half way through Happy Times. I have the VIIC Upgraded tower and two dual flak guns. I could upgrade to the KDB hydrophone, but I haven't. There's nothing else I can upgrade and I have 30,000 renown...
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#114 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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this mod is wonderbar, thanks man.
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#115 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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To be exact , the properly german word is " Wunderbar = Wonderful "
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What we do in life echoes in Eternity |
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#116 |
Helmsman
![]() Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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#117 |
Mate
![]() Join Date: Mar 2010
Location: Paris 12è
Posts: 55
Downloads: 12
Uploads: 0
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Danevang, do you still intend to paint the VII-A types too ?
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#118 |
Helmsman
![]() Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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Yep, but it's going a little slow, as my exams are approaching with lightning speed.
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#119 |
Helmsman
![]() Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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So...the VIIC skins have been our for a while, and I've noticed that quite a few people have downloaded them. I was wondering if any of you who have used the skins have any suggestions about things that might make them better, something you'd like to see improved, changed, something that should definately not be changed, etc. It would be nice to have a little feedback on good and bad before I really begin working on the VIIA and VIIB skins.
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#120 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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I love them.....now get on with those others........pretty please
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