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Old 04-08-10, 06:12 PM   #1
Navarre
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Quote:
Originally Posted by Anvart View Post

All internet is filled by links on old trimmed (41...45 MB :^)) version of SDK... with *2.h and *2.lib and so on...
but the use of this header file and linking the lib to an own app is illegal unless you don't own the SDK licence
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Old 04-08-10, 06:33 PM   #2
Anvart
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Quote:
Originally Posted by Navarre View Post
but the use of this header file and linking the lib to an own app is illegal unless you don't own the SDK licence
Read thread... do not repeat...

...
and you can go not fast way...
import your 3D into Goblin through *.dat file... partially...

P.S.
Info
in this thread... for increase of level of your knowledge, gentlemen...
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 04-16-10 at 02:21 PM.
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Old 04-09-10, 04:46 PM   #3
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Many are missing the main points of this thread.

It's already been stated we do not intend to do anything illegal.
So stop with the posts about that.
There are enuff of those already.

Posting of links to sites with useless importers is also a waste of time.
Test those programs guys!
You'll find they are worthless!
And here is the reason.

Each of those Game that released or supported exporters/importers
used a Customized, by the Devs, version of Granny.

So releaseing some information that works with EVE will NOT work with
other Games.
It's like saying since this game uses dat files it should work for
SH whatever!

That's not the case!
Granny is a highly modifiable system.
Even haveing the base granny.h file from RAD is nearly useless IF the Devs
did a custom build.

That's the beauty of RAD Games system!
And it is always changeing as they should.
What worked in 2005?
That was 5 years ago!
It don't work now.

I've watched the exporters/importers for GR2 for nearly 5 years now.
I have nearly every bit of code that was released in those years.

Yes.
I can do things with the files that most can't.
But I have NO intention to release anything I have until I know for a FACT
I won't be Sued or threatened.

RAD Games is not known as a 'Patent Monger'.
So they most likely are ignoreing us, but watching.
I would take Ubi's silence as I always have.
Watching but not saying anything as doing
'Business as Usual'.

And perhaps there's something comeing down the road?
NeverWinters never released anything till sometime had passed.

On reverse engineering?
I do it all the time.
I don't release what I find very often cause that's not what I'm after.
I do it because I've been doing it since the late '70's early '80's
It's one of my oldest hobbies.
I just want to know what is working and how it works.
I gave up the Cracking stuff for release years ago.
But I still do it to learn!

Hell! I went into the Service to learn to kill people also!
But I don't do that anymore either!

Read the whole thread,
note the positions of the posters.

Let's try to keep things on track.
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Old 04-10-10, 12:55 AM   #4
Captain von Keldunk
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"It's already been stated we do not intend to do anything illegal."
"Hell! I went into the Service to learn to kill people also!
But I don't do that anymore either!"
you do not kill people any more?.
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Old 04-10-10, 04:08 AM   #5
urfisch
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private...

dont care about those posts...just let us do something wonderful!

aye? aye!

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Old 04-10-10, 07:03 AM   #6
thfeu58
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I think it is better to wait.
To wait on the last official patch.
The time are of use till then to learn.
Have we overlooked nothing? Is there with the available tools no possibility to unpack the GR2 files to be able to modify the Meshes to generate new GR2 files? Then we must learn it, how!
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Old 04-10-10, 08:37 AM   #7
Madox58
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'TriExporter'
found in the EVE forums,
is the closest I've seen for working with GR2 files.
Does 3 formats of exports.
Has a nice Viewer built in.
And allows on the fly Texture changes in the viewer.
BUT!
It does not work with SH5 GR2 files.
It first unpacks the .stuff files EVE uses.
Even adding the GR2 files to the .stuff file may not work
(I've yet to test this)
as EVE builds thier Models differently.
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Old 04-10-10, 05:46 PM   #8
Madox58
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Quote:
Originally Posted by urfisch View Post
private...

dont care about those posts...just let us do something wonderful!

aye? aye!

I agree Mate.

I'll state it here for the first time.
I have a working viewer/exporter in a very rough form.
It's based on code releases all over the 'Net.
Plus some work of my own.
Nothing has been used from non-released source code!
Nothing I've coded uses illegal source code.

It's all done in C++ so is very compact and fast.
There are still Gremlins to sort out in the code.
So I call it Gremlin.

Gremlin is designed to be a stand alone viewer/exporter
that allows on the fly texture changes while in the viewer.

Gremlin is also intended to use plug-ins down the road.
Gremlin will not do imports to GR2 files. (Yet!)
Gremlin is not supported by Ubi nor RAD GAmes.
Gremlin is NOT available for download until I hear from the Devs
and RAD Games.

So Gremlin is just a figment of my imagination at this point.
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Old 04-10-10, 06:28 PM   #9
Jimbuna
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LOL...the mind boggles
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Oh my God, not again!!

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Old 04-12-10, 09:52 AM   #10
urfisch
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Quote:
Originally Posted by privateer View Post
I agree Mate.

I'll state it here for the first time.
I have a working viewer/exporter in a very rough form.
It's based on code releases all over the 'Net.
Plus some work of my own.
Nothing has been used from non-released source code!
Nothing I've coded uses illegal source code.

It's all done in C++ so is very compact and fast.
There are still Gremlins to sort out in the code.
So I call it Gremlin.

Gremlin is designed to be a stand alone viewer/exporter
that allows on the fly texture changes while in the viewer.

Gremlin is also intended to use plug-ins down the road.
Gremlin will not do imports to GR2 files. (Yet!)
Gremlin is not supported by Ubi nor RAD GAmes.
Gremlin is NOT available for download until I hear from the Devs
and RAD Games.

So Gremlin is just a figment of my imagination at this point.
sounds great!



its a fact, that we need a working gr2 exporter/importer to fulfill our dreams with this game! and if ubi does not give it to us, we need to help ourself.
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Old 05-29-10, 03:21 PM   #11
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Quote:
Originally Posted by privateer View Post
That's not the case!
Granny is a highly modifiable system.
Even haveing the base granny.h file from RAD is nearly useless IF the Devs
did a custom build.
.
Sorry to hear of your loss.

Long time lurker first time poster.

If Granny 3D by Rad is the problem why dont we take up a colletion
and buy the program. I would gladly put up $100 or more, then we
only need 124 more ppl to get you the tools you need.
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Old 05-29-10, 03:40 PM   #12
Madox58
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A collection idea is nice.
Many site do things like this.
But $12,500 is ALOT of money!
Who would handle this type fund that all would trust?

And how would the usage of this be worked with RAD Games?
Do we need an official Group that can use the software?
Who selects the members?

It's a Spiders web of questions!

Would you donate $100.00 if you could never use the software?
But knew that others would use it for the improvement of SH5?
And what of those that want access to this because they donated?
And say we somehow got a legal version.
What if it is leaked?
How would we trace the leak?
UBI has no special build that I see.
It's a right out of the box version.
Of course, with a full license,
it could be hard coded to display a special build number.
But again, if leaked?
How to we trace this?

Say we had obtained a full License for a limited Team.
Could we get Ubi to do a special patch that demands a
special build of Granny?

We get this special build in addition to a Legal License.
We are only part way there.

Modders are known to share things.
We still face the very real problem of the wrong person getting
thier grubby hands on this.

And then we are all screwed!
$12,500 down the drain!
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Old 05-29-10, 05:54 PM   #13
deathwest
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[QUOTE=privateer;1406335]
Would you donate $100.00 if you could never use the software?
But knew that others would use it for the improvement of SH5?
And what of those that want access to this because they donated?
And say we somehow got a legal version.
What if it is leaked?
How would we trace the leak? [QUOTE]

Who handles the Donation for this site?
Usage could be a single install
or a network install with only one chair allowed on at a time ,
like company’s do for Autodesk software.
So you only buy one copy but many can use it form a net work.
Yes I would give money for software I cant use, I already did to Ubi twice.
I could give more but thought $100 was a nice place to start.
Leaks can be control be limiting the use to a few trusted members.
But it all comes down to trust.
I know none of you here but there are ppl here I would trust to make mods all would enjoy.

So if its Granny 3D you need lets work on getting it for you.
How many members does Subsim have?

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Old 05-31-10, 02:10 PM   #14
Madox58
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I did send an information request to RAD Sales.
I'd say it will be Tuesday at the earliest before I get a reply.

Here is the message I sent:

************************************************** *
Greetings,



I and many others do Mods for the Silent Hunter series of Games by UbiSoft.
As you well know, Silent Hunter 5 now uses the Granny System.
We, as a group are looking at starting a fund to buy a Granny License.
If this becomes a reality, could you give me a guideline as to how we could use this.
Do we need to have an established group that is Licensed with a list of approved members?
Any help on guidence you could give me would be of great service.


************************************************** **


We'll see what happens.
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