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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
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I would hold off on the mods for a time. Play stock and get a feel for the game first. Once you get it than go with some mods.
There is one mod for the stock game that will improve some of the bugs, etc. called Game Fix Only Mod, by Webster. This is a good one to add to stock. Check in the mods forum to find them. EDIT GFO is for V1.5 only. There is a TMO for V1.4 called TMO1.5 and a patch for it TMO patch 1.63. I'll see if I can find a link. RSRD is a great mod but you need to have some knowledge of where the real convoys and task forces were so I would go there last. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#2 |
Watch
![]() Join Date: Apr 2010
Posts: 15
Downloads: 16
Uploads: 0
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Well I've just installed TMO and RSRDC for SHIV, enjoying it so far although i've yet to detect any contacts (im using the hydrophone and radar - im assuming thats what im supposed to do?). What I tend to do is is travel for a while on Time Compression at 1000-2000+, then stop and go down to 80ft and do a hydrophone and radar check, then continue. Would that be along the lines of what is standard procedure here?
Quick question: I read the RSRDC thread but didn't fully understand what it changed, but decided it must be good if it has its own TMo version. Could someone briefly explain what it does? EDIT: magic452, is that all RSRDC does then? just change the convoys and task forces to how they were in real life? |
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#3 | |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
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Radar (if installed) only works when surfaced, most times you will not have radar early or only the type that detects air contacts and not surface contacts. If you don't have surface contact radar your best method of detecting ships is visual contact which means you need to be surface for best range. Sonar only works when submerged and can have a fairly short range, especially in early war period. I would not patrol at too high of a TC, I generally keep it to 256 or 512 TC and try to patrol areas called "choke points", this is the narrow straights that traffic is forced to use to move from area to area. Much harder to find the needle in the hay stack in open waters. RSRD modifies the stock campaign layers to make convoy and task force movement historically correct, it even recreates historical sea battles. In the stock game you will get way more convoys but they are not historically correct and don't make sense sometimes. |
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#4 | |
Watch
![]() Join Date: Apr 2010
Posts: 15
Downloads: 16
Uploads: 0
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Also, I started my campaign at the earliest possible date (8th December 1941) , so im assuming that I wont have surface radar or anything of the like? ![]() Thanks for all your help guys, im really really starting to enjoy this ![]() EDIT: Also, could someone direct me to where I could maybe get information on historic patrol routes? thanks ![]() |
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#5 |
Planesman
![]() Join Date: Mar 2010
Posts: 194
Downloads: 64
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How are the guys that are giving the orders to you supposed to know that there won't be targets there or will be at a certain date?
They want you to patrol that area because they have intelligence that puts a probability that some bad guys will be there and doing something. Did someone send them a history book from the future? That's my beef with RSRD. You're not supposed to know the future. The captains of WW2 didn't know the future. And you shouldn't either. Knowing that a ship or group is going to be somewhere at a certain time = cheating. |
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#6 | |
Watch
![]() Join Date: Apr 2010
Posts: 15
Downloads: 16
Uploads: 0
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#7 | |
Watch Officer
![]() Join Date: Dec 2009
Posts: 332
Downloads: 35
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Maybe a good compromise would be to read up on the history of submarine warfare as you go along in the game... don't read about what happened in '44 if you're still playing in '42. This way, it would be about akin to gaining knowledge from other skippers' experiences as the war progresses. Welcome to Subsim. I'm just getting through the n00b stage myself. It's a total blast. Just stick with it and keep pushing it... don't get too comfortable with simple auto-targeting... always try to do a little more with a little less and you'll be rewarded handsomely!
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#8 |
Watch
![]() Join Date: Apr 2010
Posts: 15
Downloads: 16
Uploads: 0
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Well im being attacked for the first time, and im finding that its a bit of a nail biting experience
![]() Just crash dived to 150ft as I was being shelled (I think) from a small boat coming towards me (at least I hope it was, it was coming head on so I couldn't tell ![]() ![]() |
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#9 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
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RSRD rewrites the missions also based on the flow of the war, although I don't think they necessarily are written just to through you right into big battles. A lot of people do their assigned missions then go off in hunt of the "big" battles and relive history.
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#10 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
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TMO comes with a pull-down map of shipping lanes (top left corner of your map screen) as well as some other pull-down references. Use them.
RSRD is not for the impatient, you will have to go hunting early in the war and move around your patrol area. Later, surface radar will help but early on it's partly patience and good guessing. If no luck in your patrol area then slide over to the nearest shipping lane and try your luck there. Do NOT be surprised if you come back from a patrol empty handed and with most if not all your torps. Not every patrol resulted in finding a cooperative enemy merchant(s). That's part of the challenge IMHO and is a tad more realistic. Finding the enemy easily every single time you go out is kinda pointless and partly defeats the purpose of the game itself. |
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#11 | |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
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Would really like the shipping lane map |
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#12 | |
Watch
![]() Join Date: Jan 2010
Location: Pennsylvania, USA
Posts: 16
Downloads: 7
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