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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
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Here is the Download Link from my MediaFire Page: http://www.mediafire.com/?mhgmxjeotyq Best regards, Magic |
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#2 |
Soundman
![]() Join Date: Jul 2008
Posts: 143
Downloads: 220
Uploads: 0
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thanks for this great looking mod , but where o where do I find number 8 Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01) found the others , here and there . gathering these mods is a bit of a game in its self , all good fun. thanks foz .
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#3 | |
Ace of the Deep
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Hi mate, Here it is: http://www.filefront.com/14804689/De...hake_2.01.rar/ Best Regards Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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hi aces,
so the New Uboat Guns mod will overwrite flakmonkeys lightmaps (guns_Sub.dat_), does your compatibility mod fixe this? I didnt see the lightmap mod in your list |
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#5 |
Silent Hunter
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Hello Aces !
I´ve testet your MOD and it works perfectly !!! ![]() BUT: I´ve a very big, big wish to you: Can you please release a version of your MOD without Luca's Open Hatch in Conning Tower TestFMfood MOD, because I don´t like this MOD ! Is this possible please ? ![]() ![]() Best regards, Magic ![]() |
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#6 |
Soundman
![]() Join Date: Jul 2008
Posts: 143
Downloads: 220
Uploads: 0
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thanks ACES ,for the link to DC SHAKE .
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#7 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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Aces,
It looks fantastic. Any chance of a compatibility add-on for users of OLC's GUI? ![]() |
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#8 | |
Ace of the Deep
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Hi chaps,
I've been working with V-Modifications who has very kndly sent me some files that I quickly tested last night and everything is looking very good. I will be testing and tweaking all this weekend with a view to releasing v1.5 late on Sunday and then I have to go away on business for a few days so won't be able to resume work until late next week. Quote:
The New Uboat Guns mod actually uses three guns_Sub.dat files, Testpilot split the guns into three files. As things stand I have combined some "general" lightmap settings into the version included in v1.4 if it is installed after New U boat Guns but here's the problem. The NUG mod contains a large number of new 3D models for part of the guns and I don't have the facility to produce lightmaps for them. I did e-mail Flakmonkey to see what might be possible and I'll keep you posted. -- Regarding compatability with GUIs then that's further down the line. I personally don't use any GUI mods as I don't actually play the game but I'll certainly see what might be possible. --- Hi Magic, I'll see what can be done mate. ---- Apologies Anvart I didn't know that was your intention, anyone not requiring them in my mod just need to remove the texture folder before installing, +! ? . ![]() ---- So, to sum up, all being well you should have v1.5 to test quite soon. The problem is that I need to test in campaigns as well and my installed mod list is VERY heavy and a typical campaign load takes about 20 minutes every time so this is slow work. Best Regards to all, Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#9 | |
Silent Hunter
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All right mate, I´m very glad when you can do this !!! ![]() All the best for your work ! ![]() Best regards, Magic ![]() |
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#10 |
Loader
![]() Join Date: Jul 2007
Location: Central FL
Posts: 88
Downloads: 337
Uploads: 0
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For much that I've tried I can't make the list of mod on post # 1 (under required mods)to work on top of GWX.
![]() Thanks, Happy hunting!
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ATROPOS-the deadly nightshade Last edited by rea00cy; 04-11-10 at 06:42 PM. |
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#11 | |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
Uploads: 0
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