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Old 04-08-10, 05:20 AM   #1
Magic1111
Silent Hunter
 
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Quote:
Originally Posted by Darkbluesky View Post

But I see that you have a deck gun with the "spiral" around the cannon. AFAIK this is from HanSolo's WAC (one of the last iterations). Is this released separately?
Hi !

Here is the Download Link from my MediaFire Page:

http://www.mediafire.com/?mhgmxjeotyq

Best regards,
Magic
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Old 04-08-10, 07:25 AM   #2
foz
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Default looks great ,but ?

thanks for this great looking mod , but where o where do I find number 8 Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01) found the others , here and there . gathering these mods is a bit of a game in its self , all good fun. thanks foz .
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Old 04-08-10, 08:37 AM   #3
Aces
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Quote:
Originally Posted by foz View Post
thanks for this great looking mod , but where o where do I find number 8 Nvdrifter's Depth Charge Shake (Depthcharge Shake v2.01) found the others , here and there . gathering these mods is a bit of a game in its self , all good fun. thanks foz .

Hi mate,

Here it is:

http://www.filefront.com/14804689/De...hake_2.01.rar/

Best Regards

Aces
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Old 04-08-10, 10:53 AM   #4
brett25
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hi aces,

so the New Uboat Guns mod will overwrite flakmonkeys lightmaps (guns_Sub.dat_), does your compatibility mod fixe this? I didnt see the lightmap mod in your list
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Old 04-08-10, 01:59 PM   #5
Magic1111
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Hello Aces !

I´ve testet your MOD and it works perfectly !!!

BUT: I´ve a very big, big wish to you: Can you please release a version of your MOD without Luca's Open Hatch in Conning Tower TestFMfood MOD, because I don´t like this MOD ! Is this possible please ?

Best regards,
Magic
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Old 04-08-10, 04:33 PM   #6
foz
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Default thanks again

thanks ACES ,for the link to DC SHAKE .
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Old 04-08-10, 05:01 PM   #7
sabretwo
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Aces,

It looks fantastic.

Any chance of a compatibility add-on for users of OLC's GUI?
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Old 04-09-10, 03:54 AM   #8
Aces
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Hi chaps,

I've been working with V-Modifications who has very kndly sent me some files that I quickly tested last night and everything is looking very good. I will be testing and tweaking all this weekend with a view to releasing v1.5 late on Sunday and then I have to go away on business for a few days so won't be able to resume work until late next week.


Quote:
Originally Posted by brett25 View Post
hi aces,

so the New Uboat Guns mod will overwrite flakmonkeys lightmaps (guns_Sub.dat_), does your compatibility mod fixe this? I didnt see the lightmap mod in your list
Hi mate,

The New Uboat Guns mod actually uses three guns_Sub.dat files, Testpilot split the guns into three files. As things stand I have combined some "general" lightmap settings into the version included in v1.4 if it is installed after New U boat Guns but here's the problem. The NUG mod contains a large number of new 3D models for part of the guns and I don't have the facility to produce lightmaps for them. I did e-mail Flakmonkey to see what might be possible and I'll keep you posted.

--

Regarding compatability with GUIs then that's further down the line. I personally don't use any GUI mods as I don't actually play the game but I'll certainly see what might be possible.

---

Hi Magic,

I'll see what can be done mate.

----

Apologies Anvart I didn't know that was your intention, anyone not requiring them in my mod just need to remove the texture folder before installing, +! ? .

----

So, to sum up, all being well you should have v1.5 to test quite soon. The problem is that I need to test in campaigns as well and my installed mod list is VERY heavy and a typical campaign load takes about 20 minutes every time so this is slow work.

Best Regards to all,

Aces
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Old 04-09-10, 01:55 PM   #9
Magic1111
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Quote:
Originally Posted by Aces View Post
---

Hi Magic,

I'll see what can be done mate.

----


Best Regards to all,

Aces
Hi Aces !

All right mate, I´m very glad when you can do this !!!

All the best for your work !

Best regards,
Magic
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Old 04-11-10, 03:20 PM   #10
rea00cy
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Default Help!

For much that I've tried I can't make the list of mod on post # 1 (under required mods)to work on top of GWX. Could anyone outhere, having that or similar set of mods working OK, post a capture of his (her) JSMGE screen? It would greatly appreciated.
Thanks,

Happy hunting!
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Last edited by rea00cy; 04-11-10 at 06:42 PM.
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Old 04-08-10, 07:56 AM   #11
Darkbluesky
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Quote:
Originally Posted by Magic1111 View Post
Hi !

Here is the Download Link from my MediaFire Page:

http://www.mediafire.com/?mhgmxjeotyq

Best regards,
Magic
Thanks!
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