![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]()
I think heritic was working on extra deck gun crew and also crew on deck but abandonded the crew on deck because of the lack of waypoint.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
![]() |
![]() |
![]() |
#2 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]()
Anyone care to comment on this?
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
![]() |
![]() |
![]() |
#3 |
Sailor man
![]() Join Date: Feb 2010
Location: Germany
Posts: 43
Downloads: 26
Uploads: 0
|
![]()
Be patient. Let's wait what the next patch offers.
|
![]() |
![]() |
![]() |
#4 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
|
![]()
This will take a while. By now mods are oriented to improbe realism in sounds, navigation, ambient...
Still people is waitting for new patches from Ubi, to fix so many things. The static enemy crews they implemented in the retail game are shame. As in the early versions they stand up into flames and while ships sink. Allways stay in stations with no live...lot of work. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|