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#1 |
Pooped from posting
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where is the problem in taking over the GWX sub values to sh5?
looking at the GWX submerged displacement vs. surfaced, this is your bouyancy (type 7b): 857/753=1,138 (you can work with a factor), mass is set slightly less than surfaced displacement; in GWX it's 752,8. gc_height=2,35 (might be too much in sh5) adapt this to the other subs. don't forget to edit the data/Cfg/sim.cfg to get rid of the sub on rails: [Mech] Waves amplitude=0.60 Waves attenuation=0.03 |
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#2 |
Rear Admiral
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Have you tested that?
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#3 | |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
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![]() Edit: No joy, just tried them (taken from uboat.net actually) at full stop ordering to P depth falls down to 16 then slowly up to 14-5 to 25 it falls down to 31 then up to 28 and ordering to 100m it falls into oblivion... Like I said, it`s not that simple as someone thinks. Last edited by Kromus; 04-06-10 at 03:50 PM. |
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#4 | |
Rear Admiral
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http://id.mind.net/~zona/mstm/physic.../waveParts.htm |
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#5 | ||
Pooped from posting
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![]() at least i can dive around like in sh3 Quote:
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#6 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
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#7 |
Rear Admiral
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Don't be surprised if you end up with some ahh..... side effects. Tuggin on those variables will fix sub on rails for sure, but it's much akin to being a kitten tuggin on a ball of yarn. Two biggest side effects to look out for is
- AI visual sensors changing drastically one way or another. - surface ships randomly sinking/exploding for no apparent reason. (crash depth issue with damage zones in zones.cfg if i remember correctly) To minimize the chance of that happening, Be gentle, don't adjust it drastically. Only as needed, and very carefully, and deliberatly. |
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#8 | |
Lieutenant
![]() Join Date: Mar 2007
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![]() Yes I just tried changing original values (0.3->0.03 and 0.75->0.6) and sub was like "running through the waves" no pitch/roll anything. So definately this is the way so thx both for this. Problem seems to be those side effects now ![]() |
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#9 |
Rear Admiral
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>>no pitch/roll anything.
CG_Height in the sub's sim file. Default is 1. In previous games this was a little under or a little over 2. Here you have to be careful again or you'll have a sub doing 360's along its long axis, or end up upside down if rammed or something. One additional thing i noticed was that on deck, in rough weather and this adjusted to say 2.X.. i found myself catapuled onto the UZO as if i was standing on it. My "feet" being launched right off the conning tower deck. So, again, adjust carefully. Hope you like restarting the game alot. (insert DRM rant here). With stock enviormental settings and waves, i found ehh 1.8 or 1.9 (i forget, but i think 1.8) to be the most i could set it before having the "catapult onto the UZO" feeling. Hmmm.. i guess the camera doesn't move with the boat? ![]() |
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#10 | |
Pacific Aces Dev Team
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__________________
One day I will return to sea ... |
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