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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Apr 2005
Posts: 187
Downloads: 20
Uploads: 0
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Using TMO, I started my career in Dec. '41, and I turned in 3 dry patrols before I was able to start scoring. Between prematures, deep-runners, and just plain old-fashioned duds, I had not sunk a single ship in 10 months.
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#2 |
Rear Admiral
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Where TMO and duds are concerned, Your best bet is to pay attention to the weather. If it's calm, use magnetic; if its rough, use impact. Just realize that in rough weather, your chances of a proper torpedo is very low.
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#3 |
Electrician's Mate
![]() Join Date: Dec 2007
Location: Brazil, Brasilia (Capital city)
Posts: 140
Downloads: 19
Uploads: 0
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That's why I love this game!
Nothing more frustrating than searching a long time WITHOUT radar then, out of luck, finding a target, shadowing it, overtaking it, intercepting its track, firing and then... two duds, one pass under, one miss astern... Before I read the stories about the torpedoes failures and all, I would reload the game and try again. But now I'm a bit more experienced skipper, so if I don't sink my target, I live with it. Good to learn to be a better captain and set things right next time. Also, I can only imagine the frustration of a captain and his responsability before his crew after shouting orders, putting everybody to work to no avail in the end. That's why I love this game. Let's talk about realistic settings? So let's get the same (simulated) amount of problems those guys had to endure. Much better than a "realistic" FPS where you are shot over and over before dying. In this game, no dice. And duds, well it is just part of the game.
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I won't say nothing until SHVI comes out... good thing subskippers are known for their patience... "On the ship sinking business since 1996" |
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