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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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Sweet, now I get my Jolly Roger B)
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#17 |
Black Magic
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but as a perfectionist myself it bugs me when something isn't perfect. I do not like to do things half @ssed. If I'm going to do something I do it right the first time. This currently is an exception because at the moment I don't know how to overcome the obstacles that I face with it. I can only hope that in time I or someone else will figure it out so this can be perfect.
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#18 |
Black Magic
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Does anyone know how to enable the snorkel in SH5? If I can get the snorkel to enable then I might be able to use it to control the raising/lowering of the flags. Currently when I try to issue the command Rise_snorkel or Toggle_snorkel it keeps telling me that the snorkel is not available. I can't figure out how to make it available
![]() Last edited by TheDarkWraith; 04-04-10 at 01:21 PM. |
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#19 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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Looks great
![]() Paco
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#20 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Tried it out and it looks cool.
But... They flap too big and too quick for my tastes. Maybe slow it down a tad and make it so it doesn't have as big of a horizontal flap to it. |
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#21 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Thnaks for the hard work, one thing when I hit "p" for periscope depth sh5 closes and I'm back on my desktop weird never did this until I loaded this mod, I did see flag but as I said crash after hitting "p" key, just a thought also flag looks a bit cartoonish prob we could up with something better, darker and maybe dirtier, just a thought, thank you.
Rich |
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#22 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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When the game is made till 1943 i don`t think the "snorkel" has been made.
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#23 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Any way to have it move like the other ships flags?
I was watching a merchant's flag while leaving port.. and this flag doesn't flap the same at all. The merchan'ts one looked alot more natural... while mine looked like it was in a hurricane and smoking crack LOL. Last edited by gutted; 04-04-10 at 05:08 PM. |
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#24 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Without doubts.
But you can simplify flag model, as in SH3 it consists of two meshes ![]() ... possible to think about animation too...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#25 |
Sailor man
![]() Join Date: Jan 2006
Location: Fort Worth, Texas
Posts: 50
Downloads: 21
Uploads: 0
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Awesome job as always! Thanx!!
UberMatz |
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#26 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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My apologies, the cause of the crashes is from the new crew mod, thank you.
Regards, Rich |
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#27 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#28 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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How these flags work at other wind direction?
How these flags work when no wind / no uboat speed? How these flags work when uboat is under surface?
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#29 |
Mate
![]() Join Date: Mar 2010
Location: Paris 12è
Posts: 55
Downloads: 12
Uploads: 0
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#30 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Got my new Grim Reaper Flag at half Mast.
![]() ![]() EDIT: Anyone know if these can be made to support the Alpha channel. Remade some textures with torn edges, bullet holes and Rope eyes. But the Alpha channel does not show transparent? ![]() The Alpaha Channel (Dark Green on Flag Layer) does not work in-game. I get the dark green clour around the Flag (No Transparency). Any workaround to this ?? Last edited by reaper7; 04-05-10 at 05:19 PM. |
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