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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#541 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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I have read the RFB manual and the 2.0 readme and see nothing about having to restock the boat manually with more torps will doing a refit. I do not even see any way that is possible. When you get to your refit port the box comes up and gives the option to Refull/Rearm, once you click that it says refit inititated stay in port at least four hours. I do this an nothing happens.
I understand you need to manually fill the emply TUBES but I see no way to bring more torps onto the boat. |
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#542 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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In RFB you need to manually restock your fired torpedoes after each patrol. The crew doesn't do it for you.
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#543 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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OK..so what is the procedure for doing this, after I hit the "refuel/reload" button when I get to my refit station what is next? Where do I find the torpedos to reload?
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#544 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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Once you hit home port click on the submarine model on your desk. From there go to the torpedoes screen and drag the torpedoes onto the empty slots on your sub. Once you have done that when you rearm at any allied base you will be fully rearmed with torpedoes and fuel. I reckon if you haven't rearmed in your home port - the game will rearm you the number of torpedoes you had at the start of the patrol.
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#545 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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OK thanks...I will head to home port then and give it a try.
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#546 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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OK loaded up and ready to go! Thanks for your help.
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#547 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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Once I hit a ship with torpedos and cause damage and then leave the area will the game continue to flood the ship and allow it to sink if enough damage was done or is it necessary to stay in the area until the sinking is complete?
I ask because I hit a Large Modern Tanker with my last two torps in the back end and it came to a stop. I waited around for the DD to leave so I could surface and finish it with my deck gun, however after 5 hours the DD was still there when the tanker finally went under. So, if I had left the area and continued my patrol would this ship still have sunk? |
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#548 | |
Seaman
![]() Join Date: Dec 2009
Posts: 38
Downloads: 86
Uploads: 0
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#549 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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Thanks for the info...is there a rule of thumb on the distance for tha t to happen?
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#550 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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40km.
Ships spawn at 35, are drawn at 20, and despawn at 40. |
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#551 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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Thanks tater!
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#552 | |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
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OM is like this too. Gatos are a nightmare to restock compared to a VIIB. I really like the external storage options on the Sargo. Made me feel more at home once I installed and started running RFB. |
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#553 |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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I recently installed both the March 6th patch and Hitman's Sub Watch Sensors + Scene edit. Since then, aircraft attacks have been lethal... my late '41 to early '42 patrols have been miserable due to aircraft. The amount of aircraft isn't the problem... it's just that they're downright lethal.
I'll crash dive as soon as my watch crew spots them at long distance. I get around 100-150 feet deep usually, when the attack commences... and the aircraft have my sub bracketed. Bulkheads fail, compartments get destroyed, and my poor sub goes to the bottom. Never had a problem with aircraft to this degree 'til now... maybe it's just karma for having bought SH5... ![]() Active Mods: RFB_2.0 RFB_2.0_Patch_06Mar10 RSRDC_RFB_V575 Webster's Ship Manuvering Fix for v1.4 and v1.5 Sub Watch Sensors + Scene 1.0 |
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#554 |
Swabbie
![]() Join Date: May 2006
Posts: 14
Downloads: 15
Uploads: 0
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RFB 1.52 manual shows the Gato class "Mid-war" conning tower becomes available in Oct '42. I just got back from my 5th patrol on Nov 2, 1942 but have no option to change my conning tower style. My boat is definitely Gato class as it is the USS Gato itself, and I have 7500+ renown. Did the dates of availability change from 1.52 to 2.0, or am I not doing something correctly? Not enough renown? I've never changed conning towers before, so I'm not sure what to look for.
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#555 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
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