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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Can you calculate range with these scopes? If so how?
Is it the same as arclights? i.e OBS @1.5 Mast Height x 100/Bars= Range @6 ast Height x 400/Bars= Range Attack Scope @1.5 Mast Height x 50/Bars= Range @6 ast Height x 200/Bars= Range ??? |
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#2 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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yes exactly the same.
I find the easiest however is to use the actual marks counted and multiply by 100 instead of 1000. |
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#3 |
Helmsman
![]() Join Date: Oct 2009
Location: Copenhagen, Denmark
Posts: 109
Downloads: 160
Uploads: 0
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Great mod, it really adds a more realistic feeling!
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#4 |
Torpedoman
![]() Join Date: Apr 2008
Posts: 114
Downloads: 101
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Just one or two things i don't understand...
I have a wide screen monitor, does this mean i need the 16:9 patch? Do i have to put the patch in a folder before adding it to the mods folder, as it won't show up in JSGME as it is when its downloaded. I see the free cam tweak 1.1 is included in this mod. Does this mean i have to, or can remove my free cam tweak mod before i enable this mod? And last question, the free cam tweak mod i have been using is the narrow view version. Which version is the one in this mod, or does that depend on the patch? Thanks, Keith.
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#5 | |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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1) Doesnt mean you use 16:9 look at the resolution you have set in game it should tell you the aspect ration on the side in () i.e. 1024 x 768 (4:3) 2) The patch is applied after you install the base mod. I believe the readme state the install instructions. 3) Also included in the read me. You do not use free cam tweak anymore as it is part of the mod. so uninstall it. 4) I am not using the narrow view it is the other one. I would have to make a patch for the narrow view one. |
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#6 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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#7 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Just make the freecam zoomable, that way you still get the close up shots like narrow fov.
![]() Elanaiba did a mod for that, which I included as well, along with CCIP's tweaks.
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Contritium praecedit superbia. |
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#8 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#9 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Good question, can't find it either.
![]() Just add an "optical" controller to the freecam, or add values (zoom-levels) if it already has one. Think it needs to be done in S3D though, shows up as unassigned controller in Goblin. ![]()
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Contritium praecedit superbia. |
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