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Old 04-03-10, 02:43 PM   #1
BigBANGtheory
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Quote:
Originally Posted by kylania View Post
I think that's exactly what he's worried about. We've already had issues with textures from other games being used in mods. I agree with you though that the potential for people to do that should in no way stop the ability for it to be done. That's just doing what the DRM is doing, punishing everyone because of the possibilities of others to do something.
I follow your reasoning, I must admit the first thing I thought when I saw the sub interior was how good some of the Stalker (GSC Games) textures would be...

Besides the 'not to be done' issue of moving one games IP to another, I also saw no evidence of deep paralllax mapping in SH5 which just frankly rocks

That is pretty clear cut case of don't do that, but Privateer was meaning something else I suspect and I raise it as a legitimate question not an arguement or opposing view in any way.
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Old 04-03-10, 03:19 PM   #2
Madox58
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RAD Games OWNES the Granny stuff.
Thier tools are VERY high dollar items.
Near $12000 a pop.

I'd not like to be on the bad side of a law suit for useing tools I have no license to.

And to use Neal's forum to distribute anything made with unlicensed tools
could lead to problems for him and all of us.

That's what I'm saying.

Time will tell as to what happens and how.
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Old 04-03-10, 03:52 PM   #3
Anvart
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What do you think about intermediate file-format Collada (*.dae)?
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Old 04-03-10, 05:09 PM   #4
Madox58
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Originally Posted by Anvart View Post
What do you think about intermediate file-format Collada (*.dae)?

I'm looking at the Collada format also.
The idea would be to get an exporter that retains the 3D model
as close to what was built in 3D Max.

By playing around I pretty much figured out how the Models are built.
How to set the 'hidden' value,
and how the cfg# nodes are done and such.

All this is done before exporting the Unit from 3D Max.


And I'd say it was done this way before switching to the Granny system.
But it went through thier exporter instead for conversion to dat files.

Last edited by Madox58; 04-03-10 at 05:44 PM.
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Old 04-04-10, 01:45 AM   #5
Anvart
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Originally Posted by privateer View Post
...
The idea would be to get an exporter that retains the 3D model
as close to what was built in 3D Max.
...

The format allowing as much as possible to realise features of game and 3ds Max...
But if you plan to use only 3ds Max, for what to you the intermediate format is necessary?
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Old 04-04-10, 08:36 AM   #6
Madox58
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The .FBX format seems to be a viable export option for cross compatability.

The SDK is free also.

The .obj format is probably manditory for most people though.

So proposed formats could be:
.obj
.3DS
.FBX
.X
.dae

Multiple export options is a must as I see it.
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Old 04-05-10, 05:46 PM   #7
Madox58
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After testing each format I believe the .3ds format would loose the least
amount of information on export from a GR2 file.

So that narrows it down to 2 formats I'd like to see.
.3DS
.OBJ
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Old 04-03-10, 04:05 PM   #8
Anvart
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Quote:
Originally Posted by privateer View Post
RAD Games OWNES the Granny stuff.
...
I'd not like to be on the bad side of a law suit for useing tools I have no license to.

And to use Neal's forum to distribute anything made with unlicensed tools
could lead to problems for him and all of us.

That's what I'm saying.

Time will tell as to what happens and how.
You are right on 200% ...
But how to convert 3D graph files from one format to other... without Granny's stuffs it's impossible.
If Dev's would give the importer of 3D stuffs into Goblin editor...
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