![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#14 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
What im saying is that in order to "triangulate" the predicted bearing on the in-game map... you are going to have to draw it from where you will be in the "future" if you were to stay on course. .ie if you are doing 6kts and using 10minute intervals.. you'll hve to draw the predicted bearing from a point 300.8 meters in front of you before you turn.
then turn, triangulate it, and send the range back to the tool so it knows what the relative speed was for the first three sightings. then it can finally transform the targets relative course to a true course using your original course & speed before turning,. how to make this process easier? The idea behind this tool was to make it simple and quick. which is why its using a static display. Last edited by gutted; 04-02-10 at 01:06 PM. |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|