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#46 |
Sailor man
![]() Join Date: Sep 2009
Location: Venedig, Italie
Posts: 44
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sorry i cant help, i know location of XXI only. but in my opinion those fumes are a bit too much long
but maybe it's just me. i've never ever seen a pic, they're all b/n, ok, with such an amount of smoke coming out. don't mind me anyway, what you're creating is plain amazing, pal ![]()
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ram your enemy before he rams you. ![]() ![]() |
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#47 |
Black Magic
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version 1.0.0 released. You can find it here: http://www.subsim.com/radioroom/show...12&postcount=1
Give me some feedback on it please. ![]() Last edited by TheDarkWraith; 04-01-10 at 05:08 PM. |
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#48 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Just tried as i'm very interested in that. Here my 2 cents: i think the smoke looks more like a powerful exausts. I mean like an offroad truck suddenly accelerating.
Considered how the diesel should work, it should be first of all shorter, a little less dense and more diffuse. I'll try to get some pics for what i mean. Sorry not great english ![]()
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#49 | |
Black Magic
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![]() Quote:
![]() If VIIB should smoke more than VIIA or VIIC shouldn't hardly smoke at all are things I need to know. |
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#50 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
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I forgot to add "Thanks" because as now it's already a great addition "Silent bugger 5"
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#51 |
Black Magic
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#52 |
Stowaway
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2A Exhaust location.
![]() This area was painted in a darker Gray to hide the film from the exhaust. |
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#53 |
Black Magic
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#54 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Short OFF-topic: Undine and TypII are already in the folders but need so much work to be ingame, i don't think they should be worth of attentions as now...
P.S. more a question than a suggestion ![]()
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#55 |
Canadian Wolf
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Nice, thanks DW.
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#56 |
Black Magic
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Well with the underlying framework I laid down for this mod adding them is a snap.
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#57 |
Black Magic
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okay, I have to retract my last comment......I added an exhaust port to the NSS_Uboat2a skin but........
one particle generator on each side produces a clone located up above it... ![]() ![]() well got nothing to lose so let's see how it looks in game......oh yeah I'd have to add it to the roster....nah, too much work. The code is in place for sub exhaust for the 2A that's good enough for now. |
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#58 |
Stowaway
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The 2A only had one exhaust port as shown in the photo I posted.
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#59 |
Black Magic
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#60 |
Stowaway
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Maybe you can attach a small oval object
by makeing it the base of the smoke generator. |
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