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Old 04-01-10, 05:38 PM   #1
Regio Sommergibile
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Just tried as i'm very interested in that. Here my 2 cents: i think the smoke looks more like a powerful exausts. I mean like an offroad truck suddenly accelerating.
Considered how the diesel should work, it should be first of all shorter, a little less dense and more diffuse.

I'll try to get some pics for what i mean. Sorry not great english
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Old 04-01-10, 05:41 PM   #2
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Quote:
Originally Posted by Regio Sommergibile View Post
Just tried as i'm very interested in that. Here my 2 cents: i think the smoke looks more like a powerful exausts. I mean like an offroad truck suddenly accelerating.
Considered how the diesel should work, it should be first of all shorter, a little less dense and more diffuse.

I'll try to get some pics for what i mean. Sorry not great english
I'll try to make it as accurate as possible to real life but when I made it I had nothing to go by. I was just winging it. So the more info and feedback the better I can make it Plus in SH3 I had much more control of the exhaust, here I'm limited as to what I can do (in some ways).

If VIIB should smoke more than VIIA or VIIC shouldn't hardly smoke at all are things I need to know.
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Old 04-01-10, 05:45 PM   #3
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I forgot to add "Thanks" because as now it's already a great addition "Silent bugger 5"
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Old 04-01-10, 05:47 PM   #4
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Originally Posted by Regio Sommergibile View Post
I forgot to add "Thanks" because as now it's already a great addition "Silent bugger 5"
thanks The hard part has been done...laying down the necessary code work to make it happen. The tweaking and refining part is the easy part
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Old 04-01-10, 05:50 PM   #5
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2A Exhaust location.



This area was painted in a darker Gray to hide the film from the exhaust.
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Old 04-01-10, 05:53 PM   #6
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Originally Posted by privateer View Post
2A Exhaust location.



This area was painted in a darker Gray to hide the film from the exhaust.
thanks privateer We need a skin update for the 2A. The current stock game one doesn't show the exhaust port. I'll add the exhaust for the 2A now.
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Old 04-01-10, 06:00 PM   #7
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Short OFF-topic: Undine and TypII are already in the folders but need so much work to be ingame, i don't think they should be worth of attentions as now...


P.S.
more a question than a suggestion
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Old 04-01-10, 07:04 PM   #8
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Nice, thanks DW.
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Old 04-01-10, 07:06 PM   #9
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Quote:
Originally Posted by Regio Sommergibile View Post
Short OFF-topic: Undine and TypII are already in the folders but need so much work to be ingame, i don't think they should be worth of attentions as now...


P.S.
more a question than a suggestion
Well with the underlying framework I laid down for this mod adding them is a snap.
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