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Old 04-01-10, 11:51 AM   #1
kapitan_zur_see
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Join Date: Mar 2005
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I was also working on that
Had some minor success without having to mess around hex editing, but yeah, goblin editor is not enough as it is. It clearly has limits that prevents you to add new waypoints and etc. New particle emitter and ties them to whichever dds file you want and all that.
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Old 04-01-10, 12:04 PM   #2
TheDarkWraith
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Quote:
Originally Posted by kapitan_zur_see View Post
I was also working on that
Had some minor success without having to mess around hex editing, but yeah, goblin editor is not enough as it is. It clearly has limits that prevents you to add new waypoints and etc. New particle emitter and ties them to whichever dds file you want and all that.
this is a hex edit thing. I have mine speed dependent. At slow speed you see very little smoke, at ahead flank it pours it on. Though I'm not satisfied with the controller(s) I have to use. They have very limited settings and offerings. If I could use FastParticleGenerators I would have much more control and be able to make it do exactly what I want. Right now is just a settle for what I have to work with.
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Old 04-01-10, 01:05 PM   #3
TheDarkWraith
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ok, finally settled on a design. They are affected by wind also. It's not exactly what I want but I have to work with the controllers given and the new 'rules' of the SH5 game engine:

7A all stop:


7A ahead flank (external cam):


7A ahead flank:


now just have to convert the 7A's design to all the others that I previously did

I do need to know where the exhaust is located on this sub (NSS_Undine) so I can add it:


and for this sub also (NSS_Uboat2a):
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Old 04-01-10, 02:25 PM   #4
Regio Sommergibile
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Add those submarines too ?
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