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#1 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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I was also working on that
![]() Had some minor success without having to mess around hex editing, but yeah, goblin editor is not enough as it is. It clearly has limits that prevents you to add new waypoints and etc. New particle emitter and ties them to whichever dds file you want and all that. |
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#2 | |
Black Magic
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#3 |
Black Magic
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ok, finally settled on a design. They are affected by wind also. It's not exactly what I want but I have to work with the controllers given and the new 'rules' of the SH5 game engine:
7A all stop: 7A ahead flank (external cam): 7A ahead flank: now just have to convert the 7A's design to all the others that I previously did ![]() I do need to know where the exhaust is located on this sub (NSS_Undine) so I can add it: and for this sub also (NSS_Uboat2a): |
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#4 |
Officer
![]() Join Date: Apr 2005
Location: patrolling CN-69
Posts: 244
Downloads: 181
Uploads: 0
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Add those submarines too ?
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