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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
Seaman
![]() Join Date: Mar 2010
Posts: 31
Downloads: 100
Uploads: 0
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what mod?
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#242 |
Nub
![]() Join Date: Dec 2009
Posts: 2
Downloads: 7
Uploads: 0
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#243 |
Seaman
![]() Join Date: Mar 2010
Posts: 31
Downloads: 100
Uploads: 0
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Yes, this mod works with steam version! I am played it.
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#244 |
Ensign
![]() Join Date: May 2009
Location: Świecie Poland
Posts: 222
Downloads: 30
Uploads: 0
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Yes if you need info at this Mod go too 1 page
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War Ship mod 3.0 by Chinese U-47 ORP WICHER I ORP ORZE³ |
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#245 |
Watch
![]() Join Date: Mar 2010
Location: England, UK
Posts: 20
Downloads: 71
Uploads: 0
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I must say a massive thank you to Chinese U47 for a fantastic addition to SH3. This has doubled the enjoyment of playing the game for me - I've been looking for a hands on surface game that your mod gives us for a very long time.
I can't wait for your further offerings. Once again, thank you ![]() |
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#246 |
Watch
![]() Join Date: Mar 2010
Location: England, UK
Posts: 20
Downloads: 71
Uploads: 0
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A Question, Help Please
When I play single missions, some of my ships are submerged, with just the tops showing out of the water!
Doesn't happen on all missions and it tends to do it more on missions created by modders rather than the stock missions that came with SH3. It also doesan't happen with the bigger ships eg Bismarck, Scharnhorst and Hipper (although maybe they're riding a little low in the water?) - happens with the destroyers, torpedoboat and so on. Any ideas on this? Is there something i can adjust to combat this? Tried changing periscope depth/surface depth etc to value '=0;metres' in the submarine files but made no difference. I'm playing SH3, not GWX. Thanks in advance. Last edited by Paulus von Rayburg; 03-30-10 at 06:21 PM. |
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#247 |
Swabbie
![]() Join Date: Dec 2009
Posts: 14
Downloads: 22
Uploads: 0
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Paulus, you need to change the starting depth of your sub in the mission files.
Open "Sh3MissionEditor" from the root folder of your Silent Hunter install. Use the editor to open the mission file you want to play, in SH3\data\SingleMissions\English\[Mission Name]\[Mission Name].mis. The mission map should pop up. In the white panel on the right side of the screen, under the "Explorer" tab, there is a list of units. Find your sub's name, right-click, and go to properties. You'll know you're editing the right unit if the "Human Control" box is checked. Next to that box is "Height (M)". This is your starting depth. Set it to zero. You'll have to do this for each mission you want to play as a surface ship. Then you might get sidetracked editing all the OTHER things about the mission you never knew you could change. ![]() ![]() |
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#248 |
Watch
![]() Join Date: Sep 2009
Location: Lancaster,UK
Posts: 30
Downloads: 3
Uploads: 0
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Hi all, does anybody know how i get guns on my 1936? never had a problem with the battleships but it appears that im not allowed guns on this tub. Even the subs get an 88mm.
![]() Edit: Hey what would you know, I have guns. Had to disable/re-enable WSM but I finally have guns, now to go find a few ships for some target practice. Hope weather is good as this tub will get tossed about more than the battleships I normally command. Last edited by Patkins1983; 03-31-10 at 03:21 AM. |
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#249 | |
Watch
![]() Join Date: Mar 2010
Location: England, UK
Posts: 20
Downloads: 71
Uploads: 0
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Quote:
Many thanks for that Roger, that's exactly what I need. Great help |
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#250 |
Watch
![]() Join Date: Mar 2010
Posts: 15
Downloads: 2
Uploads: 0
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Can someone PLEASE help me with this:
I downloaded GWX I wish to run this MOD with GWX And it is not working???? ![]() So i dont know wat to do |
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#251 | |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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Have a fresh install of GWX 3.0. Install over the top of GWX 3.0 This mod also works well without GWX. There's issues I have with GWX and this mod. Besides all the great extra content I don't recommend using it with GWX. For instance if you accidentally leave your gunners on "Fire at will" they will shoot the crap out of any friendly ships. This ruined many patrols for me. Went to Wilemshaven and started a civil war. ![]() Also it's nice having star shells on a surface warship considering the game engine doesn't allow you to use lights. GWX killed starshells. Another reminder to anyone playing this mod. Be sure to change the "ai cannons" "max error angle" to a more desirable number. The file is located in your game directory. data/cfg folder. I'm 100% sure he didn't intend on having gunner phantoms firing 10 angles off. It's no challenge if you don't adjust. |
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#252 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
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#253 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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#254 |
Seasoned Skipper
![]() Join Date: Apr 2008
Location: Canada
Posts: 682
Downloads: 17
Uploads: 0
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#255 |
Watch
![]() Join Date: Mar 2010
Posts: 15
Downloads: 2
Uploads: 0
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So this is weirder-er-er.
I dis installed my whole Silent Hunter III game and re installed it because my girl friend accidentally deleted it. I try to install patch 1.4 and i get a message that says: C:/Program Files\Ubisoft\SilentHunterIII\she.msg: file missing Now im REALLY confused??????????? The game ran fine before i re-installed so i dont know why im having problems |
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