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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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#2 |
Seaman
![]() Join Date: Dec 2008
Posts: 33
Downloads: 26
Uploads: 0
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Maby http://www.deep-shadows.com/hax/3DRipperDX.htm ?
Unfortunately there is still question how to export 3d model from max so SH5 can read it. |
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#3 | |
Black Magic
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#4 |
Seaman
![]() Join Date: Dec 2008
Posts: 33
Downloads: 26
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Which part? I was able to capture all the geometry and textures.
It works great. Since there is no 3dr importer for 3dmax2009 I've used option to export model as .obj and as such I've imported it into max When I've seen scene at first it looked like a some kind of egg, but then when I've zoomed in I've found ship that I've captured from museum. One thing: when capturing scene I've set camera at side of ship and lowered camera almost to surface of water. First I've tried default view capture but 3d model was totally,ehm...twisted. This way when I set camera at side and to surface 3d model needs to be stretched but it is just few clicks in max. |
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#5 | |
Black Magic
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What version of 3D ripper? I have 1.7 Did you use the 'start global system monitoring' or the normal launch button? |
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#6 |
Stowaway
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3D ripper will work for the game as the game uses Direct X.
It won't work for the Granny viewer as it uses Opengl. |
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#7 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Did you try from Goblin?
... ... and above i see "Blender"?
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-03-10 at 02:52 AM. |
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