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Old 09-01-05, 08:16 PM   #12
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Quote:
Originally Posted by AG124
Since links sometimes do not work on this forum (at least they don;t fo me), I'll just tell you where to find the post - it's at the beginning of page 2 of the thread "Cruiser hitpoints to weak." There are also a couple of his finished models there, but they can't be added to the game because Ubisoft has not released the SDK. On another SH3 forum I have posted on, another group has been working on some more ships (mainly Italian surface warships and mini-subs), but they have the same problem. Which, of course, is why hex editing is a good option right now.

Tell me more about the whale factory you are making - which ship is it made from, and what will it look like? I can't actually remember ever seeing a picture of a WW2 era whale factory. We also need, among others;
- A ~4500 ton freighter
- Using the hull of the small tanker, or the small merchant?
- Other parts of various freighters.
- A ~6000 freighter,
- Using the hull of the C2?
- Using various superstructure parts, including possibly the bridge of the Transport/Auxiliary Cruiser?
- A ~8500 ton tanker,
- Using the hull of the T2?
- I don't know what superstructure to use. Maybe the Transport bridge again, and some different masts/cranes and a different funnel?
- And a ~9000 ton passenger vessel.
- Similar to the SS Chatham and SS Dorchester.
- Made from the hull and superstrucure of the Troop Transport, combined possibly with the superstructure of the C2? Maybe this wouldn't work though...

Just trying to put some ideas on the table - I don't know if any of this would work.




My parent unit is the T-3 tanker. I have "originalized" many of the ID's but many more remain. My basic plan is simple - move the midships deckhouse closer to the bow, add a small deckhouse to the middle of the deck, and add a second funnel, moving the existing funnel so that they are abreast. Someone said it was easy to move ship's parts around, but I was not able to do so. I'll give it another whirl one of these days. There should be a stern ramp, but that's impossible without the SDK . Whale factory ships didn't have to be any particular shape (some looked exactly like conventional freighters) but that's the "classic" look for them.

BTW, there definitely is a need for many new ships of the types you mentioned. I know that many people find destroyers and battleships more glamorous, but in actuality U-boats were responsible for targeting merchant shipping, not warships.








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