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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Mar 2010
Posts: 31
Downloads: 10
Uploads: 0
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awesome man,
i saw the mod on the earlier editions, for now im trying to find a way to make the visual range of my watch crew through all conditions like 500km or something so maybe not the same but could work to a degree, only issue is something that is pathed to way-points doesn't appear to you till you actually come within a range of it and then the ships load up. so it would either lag out the game or "seeing" them would no actualy load them till you follow them or something. got my hydro phone skill a watch crew better at there job so far but not extra range....
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#2 |
Mate
![]() Join Date: Nov 2009
Location: Wisconsin
Posts: 59
Downloads: 82
Uploads: 4
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I have something to that extent in my UltraSubs Mod, but I can make one more specificly geared towrad just better sensors. Probably the most effective thing I can do is crank up the range on the hydrophones and crank up the stats for Ability-Active-Visual Range which have already been tweaked. I still have the same thing though that it will update the nearby ship movement but not the very distant ships. I still have to tinker around with that a bit more, and I'll post again when I have something concrete.
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