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#1 | |
Stowaway
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- Changing your patrol area to coastal waters or deep water choke points simplifies your convoy locating problem and greatly increases the chances of both detecting and being ahead of a convoy. Successful open ocean operations in GWX late war is almost entirely a matter of luck. Possible concentration areas include AM51, BE33 and CG88. - Some report decreased probability of being detected by flooding down the boat. I have had mixed results but try to spend as little time surfaced as possible. - Use long-range torpedo shots and salvoes using FATs, air at night and electric by day. Air FATs can often reach the main body of the convoy from outside the screen decreasing the probability of an effective counter-attack. Build your targeting solution on the entire convoy rather than one ship and use the TDC screen to correctly plot the path of the FAT relative to the convoy. - As soon as you can afford them, dump straight running torpedoes for pattern-runners and acoustics. Do not expend the latter except in self-defence. Gunning for escorts in 44-45 is a good way to end a career. - You might want to consider re-activating the renown reward for remaining on station and returning to base that are deactivated in GWX. Late in the war, merely surviving more than one patrol might be taken as an impressive feat of captancy. At a time when 10,000 tons represents an impressive patrol result, gaining the renown for patrolling and returning allows you to acquire the FATs and acoustics that can increase your chances of survival and success in what is truly a hostile environment. - Use Updated Map Contacts, yah, it sucks but you will not have the time to create the resulting plots AND conduct the approach AND do all the other duties required to remain situationally aware. - If you know that you have been detected and you have radar fitted it might be worth using it to better your fire control solution. - Know when to cut your losses and let a convoy pass without an attack. Late war convoy ops are far less tolerant of risks than earlier in the war. Escorts tend to be better, there are more of them and Coastal Command is waiting in the wings to pounce. - Once you have your snorckel consider coastal operations where single ship traffic still exists late in the war. The negatives are shallow water, mines, increased air threat and the possibility of encountering swarms of escorts but it can offer some good targets. Late war patrols can be tedious and frustrating but I think are also the most interesting and challenging aspects of SH3/GWX. Good Luck and Good Hunting, Comrade. |
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#2 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
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great hints, Randomizer!
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#3 |
Mate
![]() Join Date: Aug 2009
Location: Calgary, Alberta, Canada
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Here are a few other tips that I have found work well.
- get ahead of convoy, stay about 6km off there approximate center heading at periscope depth. I try to approximate when they will be about 20-25kms away before going to periscope depth so that I do not use up alot of air waiting for them. - when the lead destroyer is identified on hydrophones, I try to get a better reading on the center line heading and adjust my position to get within about 4-5km of that. I do everything from this point forward in silent running mode. In getting into position it is generally ok to run at 1/3 or standard. They are still a long way off. - The reason I use these distance numbers from center line heading, is that this puts me a good distance from the lead destroyer, he probably will not detect me and most likely within 1-2 km of the outside of the convoy (depending on the number of columns). - I like to turn my sub about 45 degrees to the convoy when I get to my lurking position. This will minimize my signature, just in case. Then sit and wait for lead destroyer to get closer. - as the destroyer gets closer, I move forward at 1-2 knots and keep adjusting my heading to stay pointed directly at him. This may require some stop-starts if he is patrolling forward and back towards the convoy. I keep doing this until I am at 90 degress to the convoy heading. This is my firing position. - I am also checking with the periscope from time to time to confirm what is going on. There are times when the destroyers hydro signature gets a little lost in the clutter of the convoy readings. At this point, I like to get a periscope reading on the convoy and mark the outside column heading on the map. Lower periscope and move slowly forward, to close on a firing postion. - my firing position will depend on the year, torpedo load and number and location of other destroyers. I hope this helps. It has worked well for me. I also put the disclaimer on this that sometimes s**t happens. Usually it has been due to my own incompetence. whoops, forgot to put down the periscope, forgot to reduce speed to 2 knots, etc. The list of my whoops goes on and on. Remember it is better to call off an attack and live to attack the convoy again (after all you already figured out what his heading is and what the convoy consists of), than to press a bad attack situation (out of position, detected by destroyers, etc.). |
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#4 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
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Some really good stuff in this thread.
Thanks Randomizer and derrinurban ![]() |
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#5 | |
Captain
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![]() Great stuff Captains. ![]()
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#6 |
Chief of the Boat
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There is also a relevant section in the GWX3.0 manual.
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#7 |
Pacific Aces Dev Team
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Bad weather should also be an ally, as radar will theoretically work worser with higher waves. But keeping a small silhouette is in any case key to get undetected. If you have FATs and LUTs you can try shots at 3000-4000 metres range with many chances of hitting something, and it can still work even in mid to late war (Not all escorts have always the most up to date equipment). All you need is a reasonable distance estimation to the convoy and then programming correctly the torpedo to zig-zag. The main problem is evading, because once you give away your position all the hell breaks loose. I would recommend shooting, then turning the boat around with full rudder in the opposite direction the convoy is moving (If convoy is moving to the right of your bow, hit left full rudder) and heading away at flank speed in diagonal, so their speed is added to yours but you keep showing only the narrowest silhouette (Your stern). When you hear the impacts, crash dive, rig for silent running or even full stop. And pray they have not pinpointed you before submerging.
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One day I will return to sea ... |
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