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Old 03-30-10, 06:29 AM   #1
Coldcall
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Quote:
Originally Posted by Pumpkin View Post
Thanks - that's worth knowing
one more thing, the "high water detail" setting eats up a few FPS and does not offer much in return. I actually prefer the water without the high setting.
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Old 03-30-10, 06:54 AM   #2
BamaFan67
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Using a Geforce GTX280oc my settings are..........
Anisotropic Filtering.... 16x
Anti aliasing-Gama correction.... on
Anti aliasing - Mode overrid....e any application setting
Anti aliasing - Setting.... 16x
Anti aliasing - Transparency.... supersampling
Extension limit on
Maximum pre rendered frames.... 5
Multi-display/mixed-GPU acceleration.... single display performance mode
Power management.... prefer maximum performance
Texture filtering - trilinear optimization.... on
threaded optimization.... on
triple buffering.... on
verticle sync.... use the 4d application setting

Also use Nhancer to fine tweak your settings
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Old 03-30-10, 07:10 AM   #3
Arclight
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You have a GTX280 and your using speed optimisations?

For that matter; why prerender limit at 5?
Why force triple buffer if Vsync is application controlled?
Why force AA on game that supports it? Ingame implementation is usually higher quality with lower cost.

Sorry, being a smartass, I know.
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Old 03-30-10, 08:13 AM   #4
BamaFan67
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naaa dont think your being a smartass...legit questions
those settings work well with my card and system. I force AA because to me, forcing it rather than using in game makes it look better..to me.
V-sync is turned off in game, so i have it set to force AA. For some damn reason, my monitor likes to revert to a 59mhz and with v-sync on, i see the studder and it drives me nuts.
Nvidia control automatically sets prerender to 3, and sometimes i would see "skips" i guess would be a good word, setting it to 5 smoothed it out.
With the GTX280 and 8gig ram, Quad core..the speed settings smooth everything out. I do not see any framerate drops regardless whats on screen.
Ive seen the post where some are saying the minimap cause a reduction in framerate..not to me...i can have it on,off, small, large no difference what so ever.
Im the type of person when playing a game and i see slowdowns in framerate when there is alot of action on screen drive me nuts. Like i said, those setting work well with me, may not with everyone.
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Old 03-30-10, 08:25 AM   #5
Arclight
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Wow, most people buy high end cards for ultimate eye-candy, kinda forgot there are peole who just want smooth frames no matter what.

Some things to note though; prerender limit needs to be activated for Direct3D, only gets picked up automatically for OpenGL. extension limit and triple buffer can only be forced for OpenGL games; I honestly can't name 1 example of a modern game that uses OpenGL.
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Old 03-30-10, 08:40 AM   #6
BamaFan67
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Eye candy can be a good thing and a bad. Why have awesome visuals when framerate is choppy?
Guess i enjoy gaming more when everything "flows"
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