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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
Uploads: 0
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#2 |
Swabbie
![]() Join Date: Mar 2010
Location: Alabama
Posts: 9
Downloads: 14
Uploads: 0
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Using a Geforce GTX280oc my settings are..........
Anisotropic Filtering.... 16x Anti aliasing-Gama correction.... on Anti aliasing - Mode overrid....e any application setting Anti aliasing - Setting.... 16x Anti aliasing - Transparency.... supersampling Extension limit on Maximum pre rendered frames.... 5 Multi-display/mixed-GPU acceleration.... single display performance mode Power management.... prefer maximum performance Texture filtering - trilinear optimization.... on threaded optimization.... on triple buffering.... on verticle sync.... use the 4d application setting Also use Nhancer to fine tweak your settings |
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#3 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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You have a GTX280 and your using speed optimisations?
![]() For that matter; why prerender limit at 5? Why force triple buffer if Vsync is application controlled? Why force AA on game that supports it? Ingame implementation is usually higher quality with lower cost. Sorry, being a smartass, I know.
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Contritium praecedit superbia. |
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#4 |
Swabbie
![]() Join Date: Mar 2010
Location: Alabama
Posts: 9
Downloads: 14
Uploads: 0
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naaa dont think your being a smartass...legit questions
those settings work well with my card and system. I force AA because to me, forcing it rather than using in game makes it look better..to me. V-sync is turned off in game, so i have it set to force AA. For some damn reason, my monitor likes to revert to a 59mhz and with v-sync on, i see the studder and it drives me nuts. Nvidia control automatically sets prerender to 3, and sometimes i would see "skips" i guess would be a good word, setting it to 5 smoothed it out. With the GTX280 and 8gig ram, Quad core..the speed settings smooth everything out. I do not see any framerate drops regardless whats on screen. Ive seen the post where some are saying the minimap cause a reduction in framerate..not to me...i can have it on,off, small, large no difference what so ever. Im the type of person when playing a game and i see slowdowns in framerate when there is alot of action on screen drive me nuts. Like i said, those setting work well with me, may not with everyone. |
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#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
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Wow, most people buy high end cards for ultimate eye-candy, kinda forgot there are peole who just want smooth frames no matter what.
![]() Some things to note though; prerender limit needs to be activated for Direct3D, only gets picked up automatically for OpenGL. extension limit and triple buffer can only be forced for OpenGL games; I honestly can't name 1 example of a modern game that uses OpenGL. ![]()
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Contritium praecedit superbia. |
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#6 |
Swabbie
![]() Join Date: Mar 2010
Location: Alabama
Posts: 9
Downloads: 14
Uploads: 0
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Eye candy can be a good thing and a bad. Why have awesome visuals when framerate is choppy?
Guess i enjoy gaming more when everything "flows" ![]() |
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