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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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Yeah, and the same is true for SH5.
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With strength I burn... |
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#2 |
Lucky Jack
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While you're here, may I hijack the thread for a question I didn't get a real answer to on it's own thread; Do you have to do the missions to progress to new ports, for example, the Mediterranean port? How about the french ports? Am I automatically moved to one when France falls or do I have to achieve a certain objective first?
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#3 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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You don't HAVE to do anything and history will progress.
Of course if you do something worse than your historical counterparts (Artic convoys comes to mind) then you may see some developments not taking place.
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With strength I burn... |
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#4 |
Lucky Jack
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You'd be a great politician.
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#5 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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Why?
Are you implying that I'm dodging answers? You don't have to do almost anything to be moved around. We may have a bug related to changing homeport locations and I don't have my finger on it, but other than that, you should be moved when appropriate, regardless of what objectives you achieved.
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With strength I burn... |
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#6 | |
Lucky Jack
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Nooo, you just gave pretty all-around answer the first time.
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#7 |
Sailor man
![]() Join Date: Mar 2010
Posts: 48
Downloads: 0
Uploads: 0
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"But no one who buys a submarine game wants to chat with dull crewmembers about their family back in Germany"
![]() THANK YOU ! What was Ubi thinking.. ![]() |
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#8 |
中国水兵
![]() Join Date: Jan 2004
Location: Germany
Posts: 275
Downloads: 135
Uploads: 0
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Hi all,
In my opinion the review is way too negative. Some aspects I cannot even confirm, -e.g. frame dropping (turn off Vertical Sync in the option menue and SH5 will run smoothly on a modern PC) - deck gun (it works fine for me. Only bug I discovered is that the man and unman deckgun commands are sometimes confused. Once my men refused to unman the deckgun, well just ordering "dive" does the trick) - map and rudder: haven´t got any problems here. The rudder keys work fine as do the map tools. Using the old SH interface mod helps a lot - running through your men: well, I´m glad this is so, otherwise you would always get stuck or forced to walk around those guys, which would be annoying as hell considering the cramped size of the U-Boat RGP elements: yes, they feel unfinished, but I´m thankful for the approach. I like the idea and I use it just for the fun of it The AI seems ok most of the time. Strangely, planes do not take any notice of me, even when they are exactly above me. Don´t get me wrong, SH5 has problems and glitches. But compared to the older versions it´s pretty good. PLUS: I´ve been playing for at least 60 hours now, sometimes I keep SH5 running "in the background" the whole day, and I haven´t encountered a single crash. To be fair I have to add that I´m running SH5 on a new computer with a clean Win7 install. Just my two cents, Cheers, AS
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Whenever people agree with me I always feel I must be wrong. (Oscar Wilde) |
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#9 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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The fact that you stick around these forums and still interact with the players is why I still blame UBI for rushing you guys and not allowing you to implement your vision ![]() With that I will say I must be a strange duck. I see where the Devs were headed with the new morale system and RPG elements...AND I LIKE IT!! Just a shame that it wasnt fleshed out more (more dialog with the crewmen) and the morale system is vauge and broke ATM. |
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