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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Engineer
![]() Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
Uploads: 0
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Very nice!!! Downloading...
![]() Slowly going to look like a simulator. 5th installment of the Silent Hunter series and have not learned anything from Ubi Soft developers. It's a shame ... Sorry for my English. In my language write better. ![]() |
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#32 |
The Old Man
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Since I've uninstalled SH5, I can't test this mod, however the screenshots hinted to me that something is wrong. I downloaded the mod, and looked around the files. And yes, something is definitely wrong.
Any optics image used in this game must behave like a background that stretches uniformly until the image reaches the sides of the screen. Please look at this tutorial: http://www.subsim.com/radioroom/showthread.php?t=163118 In the page files I've seen that all new optic images have a zone that looks like this: Zone= 0 896 1024 1024 1 1 0x26060000 0.5 -0.5 0x26000001 -0.5 0.5 0 0 That red "1" corresponds to a scaling mode of constantAspectRatioVertical. You need to use constantAspectRatioHorizontal for any backgrounds and any optics. This isn't just for looks, as you can see from the pics, the horizontal marks don't correspond with the vertical marks. Your pics were made on a 16:10 resolution which, if I'm right, should induce a 1.2 (1.6/1.33) scaling error horizontally. And using a simple ruler, I saw that in your pics 10 marks vertical correspond to about 8.3 marks horizontal. 10/8.3=1.20.... |
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#33 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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The Pages files are a part of Darkwraiths mod so I have no modification to any of them (other than the binocular page). That being said the constant aspect ratio that you are seeing is the stock settings for those.
Also the marks are drawn further apart horizontal than they are vertical so that may be the difference you see in the screenshot. |
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#34 | |
The Old Man
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#35 | |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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One of the things I am doing to get it ready for Version 1.7 actually ![]() |
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#36 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#37 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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Not sure exactly where the green line is being generated from. If I can find it I can look into building green lines for the range. However the green lines are projected onto the texture not a part of the texture itself so not sure if it will be possible.
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#38 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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Update in first post. Added support via patch for other aspect ratios.(4:3, and 5:4)
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#39 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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Update Version 1.7 released
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#40 |
Sailor man
![]() Join Date: Sep 2007
Location: Elche, Spain.
Posts: 43
Downloads: 196
Uploads: 0
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I-M-P-R-E-S-I-V-E!!!!!......... F-A-N-T-A-S-T-I-C!!!!!....... Olé! (expresion of my country)
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#41 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Yeah, just tried out the latest version... wow! Nice job.
![]() I can see that I'll have to use the OBS for night attacks now but with the filter I'm already using it more than the attack scope now. ![]() |
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#42 | |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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I tried many different scopes for the attack scope and I think this version really gives you an idea how much smaller the optic head was than the obs scope. |
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#43 |
Weps
![]() Join Date: Apr 2005
Posts: 359
Downloads: 46
Uploads: 0
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Thank you for making SHV a Playable sim!!!
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#44 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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I know what you mean but there's a PDF floating around that definately says that the UZO had a single vertical marking. I can't speak as to how the non-UZO binoculars should look.
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#45 |
Machinist's Mate
![]() Join Date: Oct 2005
Posts: 128
Downloads: 44
Uploads: 3
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That pdf has a picture of the recticule for the binoculars as well. Thats what I based mine off of.
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