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#1 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Indeed, even the obs. scope only transmitted about 40% of the light; attack scope should be useless at night, obs. scope only marginally usefull, like on a clear night. But SH5 has pretty bright nights (in stock), haven't had much difficulty yet with either.
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#2 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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#3 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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To be fair, I'm going for realism, not "realism".
![]() But yeah... kinda feel like I'm losing direction. Did a version with the discolouration and it looks nice, but I don't think it's nescesarily realistic. I'd really like some feedback, but then I'd have to halt progress untill I actually get any. I really want to move this forward to get stuff like CCIP's tweaks and TDW UI compatibility in (it's a go on that btw, only need to rename 1 file and drop the .ini from package). Not really sure what to do at the moment so I end up just messing about. ![]()
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#4 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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1.3 beta. my first fully manual kill w. map updates "off", all info (type, range, speed, AOB) derived from visual sightings alone. 3 out of 3 torps hit at estimated 1,300 meters range. ![]() ![]() I also have BARF 1.3 installed and the ship went down in under 10 mins.
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#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Will rework bits and pieces, but the obs scope will essentialy stay as it is, except darker... but also made light version, so no worries.
![]() Can't stop a perfectionist. ![]() ![]() Anyway, nice shooting. Good to know it works out in practice, haven't tried it past the testing ranges yet. ![]()
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Contritium praecedit superbia. |
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#6 |
Soundman
![]() Join Date: Aug 2007
Location: On dry land, in Copenhagen
Posts: 142
Downloads: 39
Uploads: 0
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Just tried this out. No effect whatsoever. I'm guessing I shouldn't have to be in port for this, right?
Edit: Should I install 1.2 first, then 1.3 beta for TDW UI and then patch for 8:5?
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Disclaimer: The above are my current opinion and are liable to change according to mood, time of day, degree of sleep deprivation endured, caffeine intake and/or level of inebriation. Last edited by TheBlobThing; 03-29-10 at 07:23 PM. |
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#7 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Just go with 1.3 on top of TDW UI, then patch if needed. Can enable this anytime.
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Contritium praecedit superbia. |
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#8 | |
Machinist's Mate
![]() Join Date: May 2005
Location: The Windy City
Posts: 130
Downloads: 16
Uploads: 0
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I have darkwraiths TDC dails and downloaded the most recent compatibility by Arclight. Installed MRP+OPCF for darkwraith and nada... ![]() Stinks too since I've decided to go no map contacts and need some way to measure range. |
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Tags |
more realistic periscope, rmp |
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