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Old 03-28-10, 08:04 PM   #1
Arclight
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Indeed, even the obs. scope only transmitted about 40% of the light; attack scope should be useless at night, obs. scope only marginally usefull, like on a clear night. But SH5 has pretty bright nights (in stock), haven't had much difficulty yet with either.
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Old 03-28-10, 08:24 PM   #2
kylania
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Quote:
Originally Posted by Arclight View Post
Indeed, even the obs. scope only transmitted about 40% of the light; attack scope should be useless at night, obs. scope only marginally usefull, like on a clear night. But SH5 has pretty bright nights (in stock), haven't had much difficulty yet with either.
Virtually all of my combat takes place at night, and it's a bitch to see anything as it is. Hopefully "realism" won't turn this into "you simply cannot see anything at night".
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Old 03-28-10, 09:27 PM   #3
Arclight
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To be fair, I'm going for realism, not "realism".

But yeah... kinda feel like I'm losing direction. Did a version with the discolouration and it looks nice, but I don't think it's nescesarily realistic. I'd really like some feedback, but then I'd have to halt progress untill I actually get any. I really want to move this forward to get stuff like CCIP's tweaks and TDW UI compatibility in (it's a go on that btw, only need to rename 1 file and drop the .ini from package).

Not really sure what to do at the moment so I end up just messing about.
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Old 03-29-10, 06:18 AM   #4
Bilge_Rat
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Quote:
Originally Posted by Arclight View Post
To be fair, I'm going for realism, not "realism".

But yeah... kinda feel like I'm losing direction. Did a version with the discolouration and it looks nice, but I don't think it's nescesarily realistic. I'd really like some feedback, but then I'd have to halt progress untill I actually get any. I really want to move this forward to get stuff like CCIP's tweaks and TDW UI compatibility in (it's a go on that btw, only need to rename 1 file and drop the .ini from package).

Not really sure what to do at the moment so I end up just messing about.
unless there is something wrong, I would leave it as is, it feels pretty much complete now.

1.3 beta. my first fully manual kill w. map updates "off", all info (type, range, speed, AOB) derived from visual sightings alone. 3 out of 3 torps hit at estimated 1,300 meters range.













I also have BARF 1.3 installed and the ship went down in under 10 mins.
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Old 03-29-10, 06:49 AM   #5
Arclight
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Will rework bits and pieces, but the obs scope will essentialy stay as it is, except darker... but also made light version, so no worries.

Can't stop a perfectionist.


Anyway, nice shooting. Good to know it works out in practice, haven't tried it past the testing ranges yet.
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Old 03-29-10, 06:13 PM   #6
TheBlobThing
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Just tried this out. No effect whatsoever. I'm guessing I shouldn't have to be in port for this, right?

Edit: Should I install 1.2 first, then 1.3 beta for TDW UI and then patch for 8:5?
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Last edited by TheBlobThing; 03-29-10 at 07:23 PM.
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Old 03-29-10, 10:17 PM   #7
Arclight
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Just go with 1.3 on top of TDW UI, then patch if needed. Can enable this anytime.
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Old 03-30-10, 09:43 PM   #8
Fattysbox
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Quote:
Originally Posted by Bilge_Rat View Post
unless there is something wrong, I would leave it as is, it feels pretty much complete now.

1.3 beta. my first fully manual kill w. map updates "off", all info (type, range, speed, AOB) derived from visual sightings alone. 3 out of 3 torps hit at estimated 1,300 meters range.













I also have BARF 1.3 installed and the ship went down in under 10 mins.
So, I don't know what the heck I'm doing wrong here but this is NOT the image I see through my scopes.

I have darkwraiths TDC dails and downloaded the most recent compatibility by Arclight. Installed MRP+OPCF for darkwraith and nada...

Stinks too since I've decided to go no map contacts and need some way to measure range.
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