SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-01-05, 06:07 AM   #8
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,055
Downloads: 32
Uploads: 0


Default

I usually play games purely for entertainment, so it doesn`t matter if I dont get the best results.

That´s the reason I usually use impact fuses, I found it more entertaining to see the target ship slowly cutting it`s speed, slowly starting to take on water and start to sink.

With magnetic fuses, I found there`s not as much entertainment on watching the ship go BOOM, split in two and sink rapidly.

Oh, I also hope that the ship dont sink after my 1st torpedo, I just want it to go to full stop, sink a little but not completely. Then I can maneuver myself to a perfect angle, surface and pretend to be in the scene of Das Boot, where they launch another torp to finish off the tanker.
Dowly is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:24 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.