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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Requested permission to release patch for TDW GUI compatibility. Need to take his "page obs periscope.ini" and make 1 change. I'll put it in a patch, and integrate into v1.3. (if I get permission
![]() Install his mod, then this one and finally apply patch. Quote:
![]() Emtguf has one very similar, already distributed with TDW UI.
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#2 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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some tests, PQ-17 mission, 21h00, attack scope is too dark to use because of dusk. view from the observation scope, using the latest build.
![]() ![]() ![]() ![]() surprisingly enough, after just a few days of using this mod, I am already at a point where I can now roughly guesstimate the range of a ship just by looking at it.
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#3 |
Eternal Patrol
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Ooh, nice!
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Not just pretty, but functional.
![]() Note on the colouration towards the edge of the field: Quote:
Any comments are welcome.
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Contritium praecedit superbia. |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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After more testing, yes.. i see the stadimeter IS broken. I was viewing the problem wrong i guess.
Anyway, I tested out a cimmaron tanker... i closed the range so that the top of his mast was at 50 in the obs scope. Did the math with the listed mast height.. and i was getting the correct range. Turned on the stadiemeter and put it at the 50 tick mark.. and the range it was showing was way off. I stand corrected. Last edited by gutted; 03-28-10 at 07:32 PM. |
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#6 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Not sure what's wrong with it, most logical thing I heard was that the mast-height didn't get set when you IDed a ship, but just hear-say.
Might be related to aspect ratios and/or angular view/viewport settings.
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Contritium praecedit superbia. |
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#7 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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and here is a shot from the attack scope. I seem to have an issue with that saved game, local time was around 21h30, but now that I reloaded the save, it shows up as 17h30.
![]() In game, the observation scope is easier to use in low light conditions than the attack scope, which I understand is how it was in RL as well.
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#8 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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#9 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Okeydokey, let's just do it like this for now:
1.3beta; CCIP freecam tweak included, no need to install that mod anymore. UZO mask updated. Also made package that can be installed with TDW UI. Each package contains 2 versions: 1 with and 1 without OPCF. MRP 1.3beta MRP 1.3beta for TheDarkWraith UI Periscopes are undergoing a rework and haven't even started on binocs. Thread will be updated with proper 1.3 release. Now if you'll excuse me, I need to go bang my head against a wall... EDIT: FEEDBACK! Thank you. ![]() EDIT2: binocs magnification is now x8. Aparently Kaleun had a special pair, more powerfull than standard issue for crew.
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Contritium praecedit superbia. Last edited by Arclight; 03-29-10 at 01:41 AM. |
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#10 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Does 1.3 need the 8.5 patch thing too? Also, aren't those two links the same?
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#11 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Yes, patches will always be needed, and yes links are the same.
![]() Fixed, should point to the correct file now. ![]()
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Contritium praecedit superbia. |
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#12 |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 366
Uploads: 0
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Arclight,
Thank you very much for making a version compatible with TheDarkWraith UI !!!! Txema |
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Tags |
more realistic periscope, rmp |
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