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Old 03-28-10, 06:32 PM   #1
Arclight
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Requested permission to release patch for TDW GUI compatibility. Need to take his "page obs periscope.ini" and make 1 change. I'll put it in a patch, and integrate into v1.3. (if I get permission )

Install his mod, then this one and finally apply patch.
Quote:
Originally Posted by Sailor Steve View Post
I agree, but how long do you think it will be before the complaints start coming in:

"I like your mod but the attack scope looks WEIRD! It's all blurry and I can't see anything at night!"
Too bad for them, there's other projects less dedicated to realism.

Emtguf has one very similar, already distributed with TDW UI.
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Old 03-28-10, 06:48 PM   #2
Bilge_Rat
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some tests, PQ-17 mission, 21h00, attack scope is too dark to use because of dusk. view from the observation scope, using the latest build.












surprisingly enough, after just a few days of using this mod, I am already at a point where I can now roughly guesstimate the range of a ship just by looking at it.
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Old 03-28-10, 06:50 PM   #3
Sailor Steve
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Ooh, nice!
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Old 03-28-10, 07:02 PM   #4
Arclight
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Not just pretty, but functional.

Note on the colouration towards the edge of the field:
Quote:
13. The definition in the centre of the field of the Zeiss instrument is good. Critical examination when the eye is moved across the exit pupil, however, reveals changes in quality which are not found in the Barr and Stroud instruments.

...

15. The exit pupil is strongly coloured when viewed from the side. This is a defect which causes the side of the field to become reddish or bluish in colour when the eye is displaced slightly across the exit pupil.
Since the defects only become apparant when the eye is displaced, I see no real reason to include the color-shift effect. We're (at least I am) assuming proper placement under normal conditions.

Any comments are welcome.
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Old 03-28-10, 07:11 PM   #5
gutted
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After more testing, yes.. i see the stadimeter IS broken. I was viewing the problem wrong i guess.

Anyway, I tested out a cimmaron tanker... i closed the range so that the top of his mast was at 50 in the obs scope. Did the math with the listed mast height.. and i was getting the correct range. Turned on the stadiemeter and put it at the 50 tick mark.. and the range it was showing was way off.

I stand corrected.
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Old 03-28-10, 07:29 PM   #6
Arclight
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Not sure what's wrong with it, most logical thing I heard was that the mast-height didn't get set when you IDed a ship, but just hear-say.

Might be related to aspect ratios and/or angular view/viewport settings.
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Old 03-28-10, 07:43 PM   #7
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and here is a shot from the attack scope. I seem to have an issue with that saved game, local time was around 21h30, but now that I reloaded the save, it shows up as 17h30.



In game, the observation scope is easier to use in low light conditions than the attack scope, which I understand is how it was in RL as well.
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Old 03-28-10, 10:20 PM   #8
Frederf
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Quote:
Originally Posted by Bilge_Rat View Post
some tests, PQ-17 mission, 21h00, attack scope is too dark to use because of dusk.
Now that's the kind of comment that makes me smile!
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Old 03-29-10, 12:23 AM   #9
Arclight
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Okeydokey, let's just do it like this for now:

1.3beta; CCIP freecam tweak included, no need to install that mod anymore. UZO mask updated. Also made package that can be installed with TDW UI. Each package contains 2 versions: 1 with and 1 without OPCF.

MRP 1.3beta

MRP 1.3beta for TheDarkWraith UI

Periscopes are undergoing a rework and haven't even started on binocs. Thread will be updated with proper 1.3 release.

Now if you'll excuse me, I need to go bang my head against a wall...

EDIT: FEEDBACK! Thank you.

EDIT2: binocs magnification is now x8. Aparently Kaleun had a special pair, more powerfull than standard issue for crew.
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Last edited by Arclight; 03-29-10 at 01:41 AM.
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Old 03-29-10, 12:45 AM   #10
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Does 1.3 need the 8.5 patch thing too? Also, aren't those two links the same?
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Old 03-29-10, 01:42 AM   #11
Arclight
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Yes, patches will always be needed, and yes links are the same.

Fixed, should point to the correct file now.
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Old 03-29-10, 03:59 AM   #12
Txema
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Arclight,

Thank you very much for making a version compatible with TheDarkWraith UI !!!!


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