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Old 03-28-10, 01:44 PM   #1
reaper7
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Quote:
Originally Posted by Decoman View Post
Maybe we could create a floating point sky texture then? To remove the banding.
Being doing a load more testing and have found this gives the best results:
8.8.8.8 ARGB 32bpp | unsigned
File sizes are a lot better than 32.32.32.32f too so thats a bonus.
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Old 03-29-10, 07:12 AM   #2
thfeu58
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Please, I need help . How I come after the Game runs, the menu Editor is opened to load in the Game menu around a score. I come to here, but how further ?

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Old 03-29-10, 07:16 AM   #3
Arclight
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You do the editing there. You can acces all the pages from that point by navigating in the editor, and the window will update to show the components you selected and are working on.

You'll have to start the game without the menu editor if you want to actually load a mission.
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Old 03-29-10, 07:39 AM   #4
thfeu58
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Thank you Arclight, if I a side to work on chooses, the window is updated. I can open the ScriptManager, the AIScriptDebugger, but with the TerrainEditor I fail. In a post of Urfisch I have read that this works only in land nearness. This is the point, how is it possible?
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Old 03-29-10, 07:45 AM   #5
Arclight
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When the little window pops up at game start-up asking if you want to start the menu editor, select "no". The game will start normally and you can load a mission, after that you can rightclick on the titlebar to bring up the other editors.

I'd disable the menu-editor unless you actually want to edit any menu's.
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Old 03-29-10, 08:51 AM   #6
thfeu58
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Yes, that's it !
Thank you!
Had I ever tried so, but the editors were inactive. Had probably done something wrong .
Now it's ok!
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