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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#2 |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
Posts: 275
Downloads: 160
Uploads: 0
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#3 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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You do the editing there. You can acces all the pages from that point by navigating in the editor, and the window will update to show the components you selected and are working on.
You'll have to start the game without the menu editor if you want to actually load a mission. ![]()
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Contritium praecedit superbia. |
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#4 |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
Posts: 275
Downloads: 160
Uploads: 0
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Thank you Arclight, if I a side to work on chooses, the window is updated. I can open the ScriptManager, the AIScriptDebugger, but with the TerrainEditor I fail. In a post of Urfisch I have read that this works only in land nearness. This is the point, how is it possible?
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#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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When the little window pops up at game start-up asking if you want to start the menu editor, select "no". The game will start normally and you can load a mission, after that you can rightclick on the titlebar to bring up the other editors.
I'd disable the menu-editor unless you actually want to edit any menu's.
__________________
Contritium praecedit superbia. |
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#6 |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
Posts: 275
Downloads: 160
Uploads: 0
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Yes, that's it
![]() Thank you! Had I ever tried so, but the editors were inactive. Had probably done something wrong ![]() Now it's ok! |
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