SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-01-05, 02:43 AM   #5
Twelvefield
Planesman
 
Join Date: May 2005
Posts: 186
Downloads: 0
Uploads: 0
Default

The big advantage to the magnetic is that you can send one under the keel at pretty much any angle. The under-the-keel shots deliver more destructive power than impact torps.

But, magnetic torps have a problem with rough weather, and seem more prone to premature detonation.

My preference, to destroy a ship under ideal conditions, would be magnetic triggers.

If I wanted to merely get a torpedo hit, I would choose impact under ideal conditions.

Under less-than ideal conditions, I would choose magnetic to get a hit, unless there's heavy waves, then my preference goes back to impact.
Twelvefield is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.