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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
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OK...Got it fixed. Folder SNAFU....
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Makman94:
What things did you change in the language files? I understand from the readme/install you only worked with the english language files? German (and French) won't work correctly? What could happen if I have the german language files selected in the options? If it is not too much work I'll see if I can make the corrections (for German only, sorry, my French skills are like 'Allo Allo' ).
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My site downloads: https://ricojansen.nl/downloads |
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#3 |
Engineer
![]() Join Date: Jul 2006
Location: By the Nordsee
Posts: 200
Downloads: 374
Uploads: 0
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This was a widescreen version! but nevermind! Awesome Job Mate!
Rick. |
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#4 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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thx for this great GUI, makman!
![]() will load as soon as in port again. hope, you don't mind that I posted one pic in the SH5-board.
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Life, Liberty and Property! |
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#5 | ||||
Hellas
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thank you all guys !
i am really glad that you like it ![]() Quote:
about Luca's mod...the truth is that i am not following the development of all these mods . give me a link to its final version and i will look at it Quote:
go to files of ''FM_NI_Fix_for_Magui 3'' and open the commands_en. find there the [Cmd418] and [Cmd429] and add the red lines like this: [Cmd418] Name=DGuns_Update_target Ctxt=1 Key0=0x22,Cc,"Ctl+PgDn" Key1=0x22,C,"PgDn" Key2=0x21,C,"PgUp" [Cmd429] Name=AAGuns_Update_target Ctxt=1 Key0=0x21,Cc,"Ctl+PgUp" your installation order is: 1.GWX_DFa-Flag&Pens_2010 2.FM30_UpDown_final 3.DD_OH_V3.09_20091209162038 4.FM_NewInterior_V1.0 5.FM_NI_Fix_for_Anvart_FM30_UpDown 6.MaGui 3 7.FM_NI_Fix_for_MaGui 3 (with the edited by you commands_en) i didn't test it ,just looked at the files so tell me if it worked Quote:
![]() if you play with german language ,the game simply use the german files (of gwx,nygm,wac,lsh3) and you will 'miss' some commands and some text phrases or panel's logos the commands_de is not a problem although i am not sure about this. at some tests i made ,i had simply rename the commads_en to commands_de and all worked fine so i don't know why the game uses different files for the commands.can anyone confirm that it is ok to just rename the commads_en to commands_de ? about the de_menu and de_help is not a problem for me to send you the changes i made at the english files(are not many) and see if you can adjust the german files.do you want me to send you the changes after all ? Quote:
![]() maybe...at the future ....
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 03-28-10 at 08:40 PM. |
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#6 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
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The Very Best!
![]() Thanks a lot! ![]() KUrtz ![]()
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#7 |
Watch
![]() Join Date: Sep 2009
Posts: 30
Downloads: 49
Uploads: 0
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Salve!
Thanks a lot Sir! ![]() |
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#8 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Please do. PM on the way.
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My site downloads: https://ricojansen.nl/downloads |
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#9 | |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
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#10 | |
Helmsman
![]() Join Date: Apr 2005
Location: California
Posts: 110
Downloads: 46
Uploads: 0
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Makman94, it works flawlessly now ![]() |
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#11 | ||
Hellas
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in the meantime send over a pm to Kara,as being the author of the gui you are using it will be much faster for him to import it Quote:
in the meantime try it yourself .here is a thread that will help you: how to make your gui compatible with Flakmonkey & DD's mod ![]() thats very easy to find out Munchausen ! navigate through the files of MaGui 3 and everytime you see an image with rust ....replace it with the correspoding image from bright MaGui 2+ or Dark MaGui 2+
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#12 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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Re: Widescreen version of Magui...
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The uzo and obs accepted a straight formula (for instance new value for right viewport is (lVal * 1024/1365) + (rVal - lVal)) , but for some reason it didn't work with the attack scope. I've gotten that one close enough to be a single fat line. The formula did also not work for the deck gun zoom, but I have not even started to look at that. This may take a while, but look at all that room... (nearly) corrected attack scope ![]() with the conning tower open hatch mod: ![]() It's basically an introduction to modding for me... and still almost everything yet to learn! It probably took me 8 hours to get the red tdc button to go off the screen in the periscope view, lol. So Makman, if you get the chance, I'll be happy to help, whenever you decide... I'm sure I'll still be working on it when you do. ![]()
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#13 | |||
Hellas
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yes...these are the images but not that the TDC.tga (the one that is in data\Menu\Gui\TDC ) can't be replaced by the previous one (you will 'miss' the correct -according to the real one tdc- dials for bearing and aob) Quote:
and i must say thank you too ,sir ![]() Quote:
for the attack peri : your fault is that you didn't notice that the left value is not 0 so you must edit this value also . the number '1365' that you mentioned is not correct . you must use the 1360 ( this is the number that it is in the dll right ? ) also at uzo...if you edited only the right value this is wrong too (notice that once you enter for first time the uzo is not pointing at zero now...right? ) here is how to adjust the viewport values : example: at attack peri : left=0,1230469 that give us 0,1230469x1024=126 pixels. now, to find the new value you have to divide the pixels by 1360 , 126/1360=0,092647 <-----this is the new value that you must set at left right=0,6992188.......0,6992188x1024=716 pixels .....716/1360=0,5264705 so the values for the attack are : left=0,092647 right=0,5264705 you must do this to all viewports that you are looking through an 1024x768 image ( uzo ,obs ,bino ,attack ) .wherever you see the ''1'' at right value you must edit that too replacing it with 0,7529411 (1024/1360=0,7529411) but only at the screen which uses 1024x768 images. you didn't have to spent your time(although this is good for you to learning moding) trying to 'dissapear' the red button as all these panels will be removed at the new edge of the screen so you have only to edit the menu_ini and just replace the corresponding items . Flopper,this mod opens new ways in gui designs and if and when there is a MaGui 4 for widescreen will not be the same as MaGui 3. @ Rubini : i have two problems with the widescreen mod. 1. it doesn't 'full' the monitor ...leaving a pretty big black frame around the game's screen. 2. i have the feeling that in the game's screen [which is 'small' ] the images are a little bit stretched.i can't take a pic to show you what i mean becuase when i look at the pic everything looks normal (no black frame around the game's screen and no stretched images) but it is not so in-game. is there anything i can do for that ?
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#14 | |
Helmsman
![]() Join Date: Apr 2005
Location: California
Posts: 110
Downloads: 46
Uploads: 0
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I was was thinking over my JSGME mod list & I was wondering why you say I don't need to install ( Patch_compat_2_DD_OH_V3.09 )? The reason I ask is that w/ MaGui 3.1 everthing seems to work fine at this point ( haven't tested it extensively yet, I have not been in port to try pennant) , & I was thinking over things wondering if I must do the above changes ( in red ) to MaGui 3.1 |
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#15 |
Helmsman
![]() Join Date: Apr 2005
Location: California
Posts: 110
Downloads: 46
Uploads: 0
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Makman94
Ok, I started mission from port. Everything checks out great!!, with MaGui 3.1. Still I'm courious as to why I dont need to install "Patch_compat_2_DD_OH_V3.09"? |
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