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Old 03-27-10, 11:21 PM   #1
Flopper
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Quote:
Originally Posted by comet61 View Post
Everything is great except that the Salvo Selector Mod doesn't seem to work. Loaded per instructions and did a few other type tweaks to no avail. I haven't tried the type II one yet. Tried loading in various different orders with the other mods (FM, Stealth, MEP, etc...). Not sure. Made sure that the directories were correct. Tried the type XXI, IX and VII. No go....

But I do like the new look. The other fixes and mods are working great. Love the giant compass...!!
Just downloaded, loaded the type 7 salvo, worked fine. Hate to ask the obvious, but did you select the salvo switch?

Makman... looking good!
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Old 03-28-10, 12:10 AM   #2
Buck_O
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Makman94

A question for you. Do you know if MaGui 3 will work with Anvarts new mod.
GWX_DFa-Flags&Pens_2010, plus Patch_compat_2_DD_OH_V3.09 and if so what install order would you recommend?

http://www.subsim.com/radioroom/showthread.php?t=165617 ...

I'm currently trying it out & it seems to work fine except I cant get the pennants to raise (yes I'm tryng it while only in port). Below is the order I installed

DD_OH_3.09
GWX_DFa-Flag&Pens_2010
Anvart FM30_UpDown_final
MaGui 3
Patch_compat_2_DD_OH_V3.09
FM_NI_Fix_for_Magui 3
DD_OH_V.309_Fix_for_Anvart_FM30_UpDown

Last edited by Buck_O; 03-28-10 at 01:11 PM.
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Old 03-28-10, 03:49 AM   #3
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Default Salvo switch

OK...Got it fixed. Folder SNAFU....
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Old 03-28-10, 07:15 AM   #4
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Makman94:

What things did you change in the language files? I understand from the readme/install you only worked with the english language files? German (and French) won't work correctly? What could happen if I have the german language files selected in the options? If it is not too much work I'll see if I can make the corrections (for German only, sorry, my French skills are like 'Allo Allo' ).
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Old 03-28-10, 07:20 AM   #5
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Default Was hopeing!

This was a widescreen version! but nevermind! Awesome Job Mate!

Rick.
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Old 03-28-10, 05:53 PM   #6
KL-alfman
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thx for this great GUI, makman!

will load as soon as in port again.
hope, you don't mind that I posted one pic in the SH5-board.
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Old 03-28-10, 08:30 PM   #7
makman94
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thank you all guys !
i am really glad that you like it

Quote:
Originally Posted by Darkbluesky View Post
Wonderful! Still better.

Not sure about the rusty look for me, but the dials' used look, pointer and other features are really good. This GUI is the top for me. Thanks!

If only you could do a Luca's "Conning Tower Open Hatch" fix... I guess it is better to wait to a FM_NI compatible/final version of Luca's mod before make a fix for this. But I can't wait!
hi Darkbluesky, you can use the correspoding images from MaGui 2+ if you don't like the rusty panels.it is easy to customize your MaGui as the positions of items is not changed
about Luca's mod...the truth is that i am not following the development of all these mods . give me a link to its final version and i will look at it



Quote:
Originally Posted by Buck_O View Post
Makman94

A question for you. Do you know if MaGui 3 will work with Anvarts new mod.
GWX_DFa-Flags&Pens_2010, plus Patch_compat_2_DD_OH_V3.09 and if so what install order would you recommend?

http://www.subsim.com/radioroom/showthread.php?t=165617 ...

I'm currently trying it out & it seems to work fine except I cant get the pennants to raise (yes I'm tryng it while only in port). Below is the order I installed

DD_OH_3.09
GWX_DFa-Flag&Pens_2010
Anvart FM30_UpDown_final
MaGui 3
Patch_compat_2_DD_OH_V3.09
FM_NI_Fix_for_Magui 3
DD_OH_V.309_Fix_for_Anvart_FM30_UpDown
hi Buck_O,

go to files of ''FM_NI_Fix_for_Magui 3'' and open the commands_en.
find there the [Cmd418] and [Cmd429] and add the red lines like this:

[Cmd418]
Name=DGuns_Update_target
Ctxt=1
Key0=0x22,Cc,"Ctl+PgDn"
Key1=0x22,C,"PgDn"
Key2=0x21,C,"PgUp"


[Cmd429]
Name=AAGuns_Update_target
Ctxt=1
Key0=0x21,Cc,"Ctl+PgUp"

your installation order is:
1.GWX_DFa-Flag&Pens_2010
2.FM30_UpDown_final
3.DD_OH_V3.09_20091209162038
4.FM_NewInterior_V1.0
5.FM_NI_Fix_for_Anvart_FM30_UpDown
6.MaGui 3
7.FM_NI_Fix_for_MaGui 3 (with the edited by you commands_en)

i didn't test it ,just looked at the files so tell me if it worked


Quote:
Originally Posted by Pisces View Post
Makman94:

What things did you change in the language files? I understand from the readme/install you only worked with the english language files? German (and French) won't work correctly? What could happen if I have the german language files selected in the options? If it is not too much work I'll see if I can make the corrections (for German only, sorry, my French skills are like 'Allo Allo' ).
thank you very much Pisces !
if you play with german language ,the game simply use the german files (of gwx,nygm,wac,lsh3) and you will 'miss' some commands and some text phrases or panel's logos
the commands_de is not a problem although i am not sure about this. at some tests i made ,i had simply rename the commads_en to commands_de and all worked fine so i don't know why the game uses different files for the commands.can anyone confirm that it is ok to just rename the commads_en to commands_de ?
about the de_menu and de_help is not a problem for me to send you the changes i made at the english files(are not many) and see if you can adjust the german files.do you want me to send you the changes after all ?

Quote:
Originally Posted by IFRT-WHUFC View Post
This was a widescreen version! but nevermind! Awesome Job Mate!

Rick.
......that needs a lot of time Rick (and not a job to be made by one) and i haven't study yet the changes that must be done at menu_ini
maybe...at the future ....
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Last edited by makman94; 03-28-10 at 08:40 PM.
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Old 10-06-11, 08:52 AM   #8
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Looks really good

Am intending to install this GUI for my "search for realism" patrols. Just getting back into SH3 after a few years break, and wanted a challenge.

Might try fiddling with some widescreen mods too as my current monitor is 1920x1200. Not much luck so far, though.

Good hunting
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Old 10-06-11, 04:09 PM   #9
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Originally Posted by ericr4b View Post
Just getting back into SH3 after a few years break, and wanted a challenge.
Welcome back and have fun!
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Old 10-07-11, 03:44 AM   #10
Magic1111
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Quote:
Originally Posted by ericr4b View Post
Am intending to install this GUI for my "search for realism" patrols. Just getting back into SH3 after a few years break, and wanted a challenge.

Might try fiddling with some widescreen mods too as my current monitor is 1920x1200. Not much luck so far, though.

Good hunting
Welcome aboard!!!
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Old 10-07-11, 06:17 AM   #11
Fubar2Niner
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Quote:
Originally Posted by ericr4b View Post
Am intending to install this GUI for my "search for realism" patrols. Just getting back into SH3 after a few years break ......
Welcome back on board kaleun

Best regards

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Old 10-15-11, 06:05 AM   #12
Buccaneer
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Default optics reticles scales?

Hi guys,
i've just installed MaGui - looks neat
But i have the hard time figuring out reticle scales for different optical devices (UZO, OP, AP). It appears that for OP, AP scale marks are at 1° for x1.5, but scales are not switched with zoom change. In case of UZO i can't relate reticle marks to any angular unit i know .
Is there the way to solve OP/AP reticle scale/zoom problem?
Maybe there is a reticle pack or something for MaGui?

Thanks
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Old 11-22-11, 07:50 AM   #13
sossenbinder
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Can u help me to get range, speed and AOB with AOB rings in AttackScope? I tried OLC-Gui and could manage it. But here the two scratches on first ring are different and it doesn´t work like OLC-Gui.

I saw there are 3 different zoom factors. it seams that x12 is working to get the range with rings.
> counting lines from top of the ship to waterline and then bring it to 90 at the ring. now look for mast in recmanual and see outer ring and get the range (all with x12 zoom)
? but how does this work with x1,5 and x6? What multiplier to count with?
? how to use the scratches (x) and (s) on ring one? when to use?

Same with AOB
> only works at x12 - what multiplier to use when at x1,5 or 6 zoom level?

i saw Markmans posting here:
http://www.subsim.com/radioroom/show...=157376&page=6
but the marks on the scale are different than in his final GUI

is there a manual which is explaining zoom levels (multiplier) and scratches on disc? i saw "manos optics.txt" - but this did not help me

Hope u can help
thx

Last edited by sossenbinder; 11-22-11 at 08:27 AM.
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Old 01-01-12, 05:25 PM   #14
slambi2
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Great mod! Thx!
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Old 01-01-12, 07:48 PM   #15
makman94
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Quote:
Originally Posted by slambi2 View Post
Great mod! Thx!
you are wellcome Slambi
enjoy it
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