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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Maybe try DXT5, or switch to GIMP with dds plugin or Paint.net.
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Contritium praecedit superbia. |
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#2 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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Cheers Arclight, I'll give them a try. In this case Photoshop's just not cutting it.
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#3 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Sorry to double post, but I've just discovered something.
As you can see from my post above I've being having problems trying to convert to dds without incurring compression losses. I tried all the compression options for DXT3 which was the dds format that everyone has listed as that required to import into SH5. I tried all the other applications to see if the results would be better than photoshops, but they all had similar to worse results. As I'm trying to create a High Resolution UI Mod the losses above were just not acceptable for the scale they were to be displayed at. Not happy with the results, I started to mess with the .dds export setting in the DDS Photoshop Plugin - trying every export type and compression settings besides DXT3 and DXT5. Importing each file type into the SH5 Editor. I was very surprised to find this one actually worked and displayed perfectly in the Editor. (Alpha channels display perfectly as well) Results are a 1:1 copy of the original PSD file, although file sizes for the dds file are just to big. The Following example has a file size of 4MB. But the editor displays it with no problem. dds export used was 32.32.32.32f ABGR 128 bpp / Floating Point. ![]() ![]() Last edited by reaper7; 03-28-10 at 09:17 AM. |
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#4 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
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Maybe we could create a floating point sky texture then? To remove the banding.
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#5 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#6 |
中国水兵
![]() ![]() Join Date: Mar 2006
Location: Berlin
Posts: 273
Downloads: 160
Uploads: 0
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#7 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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You do the editing there. You can acces all the pages from that point by navigating in the editor, and the window will update to show the components you selected and are working on.
You'll have to start the game without the menu editor if you want to actually load a mission. ![]()
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