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Old 03-27-10, 10:49 PM   #1
Arclight
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Maybe try DXT5, or switch to GIMP with dds plugin or Paint.net.
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Old 03-28-10, 04:32 AM   #2
reaper7
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Cheers Arclight, I'll give them a try. In this case Photoshop's just not cutting it.
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Old 03-28-10, 06:30 AM   #3
reaper7
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Sorry to double post, but I've just discovered something.

As you can see from my post above I've being having problems trying to convert to dds without incurring compression losses.

I tried all the compression options for DXT3 which was the dds format that everyone has listed as that required to import into SH5.
I tried all the other applications to see if the results would be better than photoshops, but they all had similar to worse results.

As I'm trying to create a High Resolution UI Mod the losses above were just not acceptable for the scale they were to be displayed at.
Not happy with the results, I started to mess with the .dds export setting in the DDS Photoshop Plugin - trying every export type and compression settings besides DXT3 and DXT5.
Importing each file type into the SH5 Editor.

I was very surprised to find this one actually worked and displayed perfectly in the Editor. (Alpha channels display perfectly as well)
Results are a 1:1 copy of the original PSD file, although file sizes for the dds file are just to big. The Following example has a file size of 4MB.
But the editor displays it with no problem.

dds export used was 32.32.32.32f ABGR 128 bpp / Floating Point.


Last edited by reaper7; 03-28-10 at 09:17 AM.
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Old 03-28-10, 07:25 AM   #4
Decoman
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Maybe we could create a floating point sky texture then? To remove the banding.
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Old 03-28-10, 01:44 PM   #5
reaper7
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Quote:
Originally Posted by Decoman View Post
Maybe we could create a floating point sky texture then? To remove the banding.
Being doing a load more testing and have found this gives the best results:
8.8.8.8 ARGB 32bpp | unsigned
File sizes are a lot better than 32.32.32.32f too so thats a bonus.
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Old 03-29-10, 07:12 AM   #6
thfeu58
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Please, I need help . How I come after the Game runs, the menu Editor is opened to load in the Game menu around a score. I come to here, but how further ?

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Old 03-29-10, 07:16 AM   #7
Arclight
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You do the editing there. You can acces all the pages from that point by navigating in the editor, and the window will update to show the components you selected and are working on.

You'll have to start the game without the menu editor if you want to actually load a mission.
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