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Old 03-27-10, 08:29 AM   #1
reaper7
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Join Date: Jun 2007
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Quote:
Originally Posted by the_belgian View Post
the shape of the housing doesn't matter since the lenses are round and in case of the OP could be used to look higher and lower than the AP.


Thanks Belgian for the info. Not sure about backdrops yet, will depend on what it looks like in-game when I get to that stage.

Here's a small up date:

Haven't had much time to work on this over the last dew days. So not much furter in yet. Looking at my Glass textures for the dials I decided to have another go at then (Last one were just that bit to dark). Made a few different ones, so as to give more varity to the Dials.

New Glass Dials and Bezels:


Also have readjused the Dial layout and added in the ommited Torpedo selector switches.

Next step is to make the Needles and then convert everything over to .dds with alpha's. And then the fun of trying to get everything in via the Editor.

Latest Layout:
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Old 03-27-10, 10:03 AM   #2
reaper7
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Ok Neddles and switches are done:

Any comments before I go to next stage and convert to .dds and start Phase 2 of Exporting into game?

Needles:


Mockup of final Layout:


Any ommisions or obvious mistakes? Before I go to next stage.
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Old 03-27-10, 11:07 AM   #3
Barso
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Comments reaper?
I have one, when will this be out????
It looks FANTASTIC.
Dont change a thing.
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Old 03-27-10, 11:30 AM   #4
reaper7
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Quote:
Originally Posted by Barso View Post
Comments reaper?
I have one, when will this be out????
It looks FANTASTIC.
Dont change a thing.
Thanks Baro, I hope It should't take to long. But then I haven't done a mod like ths before.

I just noticed a mistake. The range dial has a glass cover on it when it should not.
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Old 03-27-10, 12:17 PM   #5
Frederf
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I'm not a fan of the 1,000 dial screen concept overall but I have say that of that type of interface, well done.
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Old 03-28-10, 03:58 AM   #6
Vlad_one
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Fantastic job Reaper! I can't wait to try it!
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