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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Mar 2010
Posts: 122
Downloads: 8
Uploads: 0
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#2 |
Seaman
![]() Join Date: Feb 2010
Posts: 42
Downloads: 28
Uploads: 0
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#3 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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At this point Im wondering if we all are going to need puting money from our pockets,rent a development team and start working on the complex Naval Project all the simm community have always desired,even if it takes 5 or 6 years.
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#4 |
Nub
![]() Join Date: Mar 2010
Posts: 2
Downloads: 3
Uploads: 0
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Today Ubisoft announced NEWS:
The Silent Hunter Team are going to work on the next generation Naval Simulation Game. So far a Simulation no one ever has seen. Features: - Full Scale World from Satelitte Datas - Over 250 different Shipmodels - MMOG Server for thousends of Players - new Graphics Engine - real World Physics The Gameplay Centers arround beeing a Captain of a Tradeship to deliver Chargo Worldwide in a massive Multiplayer enviroment to compete with other Players. You can: - hire and Fire crewmembers - Pay Bills for Repair and Fuel - Steer your Vesel arround the 7 Seas - Persistant World, your Ship is where it is even if u are offline But since it is a Onlinegame there will be no Time Compression possible. Look at http://www.ubisoft.com/iamthecaptain.html |
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#5 | |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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#6 |
Nub
![]() Join Date: Mar 2010
Posts: 2
Downloads: 3
Uploads: 0
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use your brain
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