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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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You are absolutly right, HanSolo. And just one thing: a "mixture" of all will only last to one thing - CTD.
@Magic1111: and to a total damage of your sub at the start of patrol. Why? LSH3 has the option of "BunkerStart". WAC does not have this option, so HanSolo ocupied all places in the pens with static subs; and now think about what happens if you use the option "BunkerStart" with LSH3. ![]() rowi58 |
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#17 |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
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#18 | |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Just FYI, i know what a "super-mod" is. Have a look into the LSH3 dokumentation and you'll know who rowi58 is. Greetings rowi58 |
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#19 |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
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Love it or hate it, all i want is a u-boat simulation. and gwx up to date with all wonderfull new mods would be a big step foreward.
havent know that it could do somethink soo badly by touching a file. i have never hide the name of the mods i have merged |
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#20 |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
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Its done... read post Nr.1 pls
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#21 |
Silent Hunter
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Many thanks for your work to merge the MODs together !
![]() Best regards, Magic ![]() |
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#22 | |
Silent Hunter
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Mmmmmh, any news ? ![]() ![]() Best regards, Magic ![]() |
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#23 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi Magic1111
start thinking - it helps. ![]() Greetings rowi58 |
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#24 |
Fleet Admiral
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So does this go on top of the New Willi and subpens mods or replaces the need for them?
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#25 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
Same as the combined sdl Adding a mod in after will overwrite |
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