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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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Many thanks for the latest ver
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#212 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Just got the chance to try out the latest version. Loving the diving and surfacing sequences with the Chief & others much more talkative. Yet to try out the ALAAAAAARMM!
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#213 |
Swabbie
![]() Join Date: Mar 2010
Posts: 11
Downloads: 71
Uploads: 0
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This is a great mod!
Thanksa lot! Adds a lot more depth to the game! |
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#214 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Just thought I would let you know, the crash dive button that Darkwraith added in his UI mods seems to make your crash dive script work. I do not have the workaround enabled or anything, but when I hit the button I have a watchman falling down the ladder, chief screaming "crash dive" and the whole bit.
Edit: The button was there before DarkWraith's UI, but his UI seems to be making the difference. Last edited by SteelViking; 03-26-10 at 01:58 PM. |
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#215 | |
中国水兵
![]() Join Date: Mar 2005
Location: Basque Country
Posts: 284
Downloads: 365
Uploads: 0
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Really ??? I have to try it !!! Excellent finding ![]() Txema |
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#216 | |
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
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1) Without it, what you intended to feature is broken. 2) With it, everthing just work fine, no bad side effect. 3) More easy to switch from mod's with or without beards The only side effect of the override is that the user have to remember that ordering a dive from the surface with a direct mouse click on the deep-meter, will result in a crash dive to 70 meter and NOT a normal dive to the selected deepth. To my view, this is not a problem. This could even have been a voluntary feature of the simulation. ACS |
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#217 | |
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
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If you want to be sure, look the sub from outside (follow it with the cam), hit the crash dive key ("shift-V" or "C" depending your mod's). Now, if you can see some or all guys going down, one by one, before the sub is submerged, mean the Heretic crash dive script work. If all four guys don't react until they are under the water, mean the script don't work. ACS |
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#218 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Awesome!
![]() And optional crash dive workaround is good idea for me. ![]() Thx! |
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#219 | |
Commodore
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#220 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Ok I did a lot of testing under a bunch of conditions. When I am already going all ahead flank (I refuse to call it "extreme speed") and I hit the crash dive button on DarkWraith's UI the script will not trigger, and I go down like normal albeit to fast.....But if I am going any other speed-full, half, etc and I hit the button the script triggers= new dialog from chief, guy falling down ladder, and the outside behavior explained by ACSoft. However, I then do not dive. The script triggers but the boat remains on the surface and I have to hit the button again to actually crash dive.
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#221 |
Commodore
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That's weird. Does it behave the same way without the UI mod?
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#222 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Just tested it under every condition I can think of, and no, with the stock UI the script never triggers, but it does dive every time. After unloading and reloading all mods, I still have the same behavior I described before.
I hope the information I am providing is actually helpful by the way. |
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#223 |
Commodore
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Well huh... When I try it with the stock UI, it doesn't work. When I try it with the default version of DW's new UI, it doesn't work. Then it occurred to me try try one of his variants. I switched it over to the SH3 variant, and suddenly it works. I wonder what the difference is?
Thanks for the info .
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#224 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I surfaced and pressed "c" my key for crash dive. I heard a bell (no alaarm) and went to flank speed, but that was it. No dive or anything. Pressed it again, got the bell, no yelling, but did dive. |
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#225 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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