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Old 03-25-10, 06:42 PM   #1
Frederf
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Originally Posted by HanSolo78 View Post
That does not make much sense in my mind... vessels had different engine propulsions and did have different smoke types.
A big warship does not make that much smoke like coal burning merchants for example because of detection awareness.
Right, that's why SH3/SH4 sucked. You couldn't make the funnel smoke differ by a great deal between very old freighters and brand new cruisers. I was wondering what changed that such a thing is now possible with SH5.
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Old 03-26-10, 02:57 AM   #2
HanSolo78
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Right, that's why SH3/SH4 sucked. You couldn't make the funnel smoke differ by a great deal between very old freighters and brand new cruisers. I was wondering what changed that such a thing is now possible with SH5.
Actually nothing That was also possible with SH3/4.
I also did this type of funnel smoke mod for stock SH3 and WAC.
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Old 03-26-10, 03:05 AM   #3
The General
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Thank you so much or doing this, SH5 desperately needs better smoke. However, I have a horrible feeling that the devs left it as it is in stock because of the bug that resets the smoke emitters and crew animations whenever the water droplets appear on screen. Have you noticed this?
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Old 03-26-10, 03:23 AM   #4
HanSolo78
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Thank you so much or doing this, SH5 desperately needs better smoke. However, I have a horrible feeling that the devs left it as it is in stock because of the bug that resets the smoke emitters and crew animations whenever the water droplets appear on screen. Have you noticed this?
Welcome, stock funnel smoke is almost as bad as in SH4... about the particle reset.
Yeah, I noticed this, but I get this problem only sometimes when dropping time compression. For me it rarely appears.. so no thing for me.
Maybe this issue is caused from slow harddive performance or fragmented drives!?
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