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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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#2 |
The Old Man
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Wait.. you can DIVE under the sea?
![]() ![]() ![]() Without Map Contacts you can't see the Hydro Lines. Which is just stupid... I wish there were a separate option for those. Anyway... 1. Use Map Contacts, that way the blind-deaf crew will no longer be an issue. 2. If you did make the mistake of upgrading the hydrophone you won't be able to use it on the surface. So yeah... it's better to dive from time to time, but mind the battery drain at high TC. 3. Plot a circle with the compass tool, centered on the patrol area point. Make it 200km in radius. Then try to stay inside that area. Any ship you sink outside it will not count for completing the patrol. Since finding a ship is a crapshoot, you can choose to stay in one place submerged for most of the day, or wander around like crazy burning fuel. Your choice.. I usually place myself along strategic lines, near shore or near harbors. The narrow Straits can be a gold mine too. |
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#3 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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40km seems to be the limit in which ships "exist" around you. I passed a destroyer then shortly thereafter a German steamer heading back the way I came. I switched to external camera, set it to 32x TC and followed the steamer to see if the destroyer would attack it. After a while the ship simply disappeared! No where to be found, the camera was 40km away from the sub at that point. So... either it's a game limit or a camera limit? Not sure.
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#4 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Ya know I always wondered about the fact that the upgraded hydrophone thing they went with, and why they didnt just have both types onboard instead of one or the other. I know the sumberged only one was more robust with full 360 deg detection and a longer range, but still it seemed to me that having both would have been better.
Now as to using the upgraded one in SH5, I've found that in heavy seas where the bow spends a great deal of time under water I got contacts while on the surface. Thats how I found that convoy off the eastern coast, was just tooling along diving through the waves and as I checked the map I saw a sound contact line extending out ahead to port. Wow I thought, a sound contact while surfaced? That hadn't happened before, cause I had made other attacks and always lost the sound once we surfaced. But the sea was quite rough, and I could see that the forward half of the sub and sometimes the tower too was under water. So it must have been this that allowed the sound contact to show up.
__________________
"Chance favors the prepared mind" |
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#5 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
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In the stormy north (!) North Atlantic especially, the hydrophones ALWAYS work better - and at longer range - than visual. From experience, set your submerged speed at Run 1 (Dead Slow) and go down to at LEAST 20m/60ft. Do this on a regular basis, alternating between surface observation - primarily to recharge the batteries - and dived. In any case, targets ARE hard to find! There's nothing YOU'RE doing wrong!
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#6 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
Uploads: 0
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Yes it is hard, and for sure was hard for the real ones. Many of them sailed around out there for weeks and never found or spotted a thing, its a big place.............the ocean is.
As has been the case in the past, I'll listen for myself with motors off and have heard ships from wayyyyy off, barely audible. This is the one thing that the SH series has done well. Simulate the hydrophone operation. Now if while listening you do find something, listen for a few minutes and see where you have to move the pointer to follow it. Then leave the station and call up the map and a sound contact line should appear. Now place a marker right at the tip of that line, and then watch it for a bit and note where the tip goes. then once the tip has moved some distance, place another marker at the tip and then you can with the ruler draw a line between them and have a very good idea of the course the contact is on and if headed away or closing or some other direction. Hopefully it's closing towards you. But if not, you may still be able to get to it if it's not traveling fast. Surface and set course to close the distance. Then after some time, submerge again to check on it. then repeat and eventually get close enough to get it spotted and then an attack can be planned.
__________________
"Chance favors the prepared mind" |
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