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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Rear Admiral
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#17 |
Stowaway
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#18 |
Stowaway
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#19 |
Chief of the Boat
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#20 | |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
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![]() Quote:
You rarely need more than one hit on a merchant, if you hit in the middle of it. The big explosions will happen to a lesser extent. Well, I couldn't say that pokemon in real life would be any better than war. Imagine how terrible I would look in manga. No, I would probably prefer war and that's why I'm here. |
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#21 |
Sailor man
![]() Join Date: Feb 2010
Posts: 46
Downloads: 72
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War does suck, take it from some one that has seen it in both Afghanistan and Iraq.
Now Duck Tape is Gods gift to men! I have seen Combat Engineers patch-up a M1A1 Abram with it, make nice and neat C-4 bundles with it, repair leaking lines on our Helos... Heck aside from using super-glue to glue a cut shut, duct tape is a great method to stop major bleeding... ![]() |
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#22 |
Rear Admiral
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#23 |
Chief of the Boat
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#24 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
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![]() ![]() "The Handyman's secret weapon."-Red Green ![]()
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#25 |
Helmsman
![]() Join Date: Dec 2009
Location: Ville de Quebec (not the HMCS)
Posts: 106
Downloads: 105
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Damn I miss theses shows... they were hilarious...
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![]() U-46 Leutnant z. S. Jakob Bock U-47 ObLt z. S. Jaana Galland ObLt z. S. Ernst Wagner (BdU) |
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#26 |
Loader
![]() Join Date: Sep 2009
Posts: 89
Downloads: 19
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Biggest consideration for me is the AoB. If I can set up a nice 90° I'll use impact (it's at its most reliable then, while magnetics are at their worst since they don't spend much time below the ship).
Against large ships at 90°, impact torpedos at the keel (draft -1m or so) are a viable alternative to magnetic detonations, especially at long range where there is a large chance of a premature detonation. Magnetic detonators are nice in calm weather (rough seas mean magnetic torpedos can miss, either by going below the keel or by crashing into the hull) at AoBs below 60° - plenty of time spent below the ship, and the angle is too steep for impact detonators to work reliably. There is, unfortunately, no elegant solution for small AoB coupled with high waves. As a small consolation, an off-centre hit (bow or stern; the rougher the sea the more I'd favour the bow) will often end up sinking a ship in foul weather. |
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#27 |
Planesman
![]() Join Date: Apr 2005
Posts: 187
Downloads: 20
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Another advantage of 3m setting versus shooting for the keel, is that if you set keel depth, and your torpedo misses what you're aiming at, it can run too deep under the keel of any other ships it might cross paths with. If you set it to 3m then it will announce its presence to any ship it does happen to find.
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#28 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Its very rare I attack from angles other than 90 degrees and at close range,until later on in the war when long range firing is generally favoured against radar bearing ships,and I would say most of my attacks are reliable,the torpedoes however frustratingly arent.Other angles I use if engaged in a running fight with a fast ship ,and that is usually at no greater than 60 or 300 degrees,parallel to the target.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#29 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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Dont forget also that setting an impact to run TOO deep has a chance of hitting the hull curve near the keel causing it to bounce off,this has happened to me before
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#30 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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The largest consideration for me was angle on the bow. If I was shooting at a ship not 90 degrees to me, I'd use a magnetic shot so that it would explode.
Magnetics don't work well in high seas - they prematurely detonate. Now that I am doing manual targetting with the fixed-wire method, the only shots I know how to take are 90 degree. Still, I have "guestimated" magnetic shots at circling escorts by playing with the knobs on the TDC until I have a good lead on the god-mode contact udpate. Without map updates that would not work, though, so it's kind of cheating. When shooting at stationary ships (harbor raiding) sometimes you have to use magnetics to hit ships sitting in slips. I have, with magnetics, even with manual targetting, nailed escorts chasing me at 180 degrees. Steve |
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