SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-24-10, 09:04 PM   #1
az
Watch
 
Join Date: Mar 2010
Posts: 17
Downloads: 24
Uploads: 0
[REL] Azs_Retextures_Plus_Mods_V1_PROPER_PATCH

Greetings,

This is a collection of a few mods I've made since my last one. Nothing too special since most of what I've done here is probably already available by another modder.

However there's nothing wrong with more choices for players right? So in that spirit here are my contribution.

--------------------------

1. Az's Sky Mod:
---------------------------
-Reworked all textures used by the 3D Cloud system. Also modified cloud systems to work best with my texture.
-Retextured parallax cloud layer, both top and bottom. Scarier looking storms.








SORRY COULDN"T FIND A STORM INGAME WHILE TAKING SHOTS. SO CANT SHOW THE PARALLAX CLOUDS TEXTURES FOR NOW.

2: Az's Underwater Mod:
---------------------------
-Reduced Underwater Visibility considerably across all weather types.
-In deep water you won't see the bottom, and if you dive deep enough visiblity will be zero like the earlier games. How bad the visiblility gets depends on how bad the weather is topside.





Az's Caustics Mod:
---------------------------
-Reworked caustics textures making them larger and doubling detail for every effect that uses it. Also made the animated caustic effect have more detail, more pronounced but still subtle compared to the effect seen on previous games.



Az's Lighting\Sun Shafts Mod:
---------------------------
-A few tweaks I made for my self but decided might as well as include them, might not be to everyones preferences:
-Some lighting, HDR/Bloom tweaks on bridge and inside the subs.
-Increase the strength of the sun shaft effect.






Instructions:
--------------------------
Each small mod is in it's own folder so you can choose which ones you want. As ever simply extract to JSGME mod folder and use that app to install. After downloading the main mod please download the patches and apply with JSGME.

Conflicts:
--------------------------
Will ofcourse conflict with any mods that edits the following files:

Lights.cfg
Clouds.cfg
FogDistances.cfg
hdr_underwater.cfg
Caustics Assets
3D Cloud Assets
Parallax Sky Assets
I disabled the daft halo on interactive object function also, so conflict with mods that does disable it as well will not be an issue.

DOWNLOAD:
-------------------------

MAIN DOWNLOAD:

http://www.mediafire.com/download.php?tnejzcyumzd

UNDERWATER MOD PATCH:

http://www.mediafire.com/download.php?wdzmhiwxmll


SKY MOD PARALLAX FIX:

http://www.mediafire.com/download.php?m2nq4tynjmt

UNDERWATER CLOUD FIX:
http://www.mediafire.com/download.php?h5lmj1wkzym

RECOLOR DEMO PATCH:

http://www.mediafire.com/download.php?zzfuago2nzd


UNDERWATER PATCH:

-File folder error where "filters" I named "filter". JSGME would have a fit.
-Added new tweaks to the underwater filter.
-Fixed purple screen issue of earlier patch.

SKY MOD PARALLAX FIX:

-Fixed alpha artefact on prallax sky layer. It created some weird double/triple images on the edges of clouds. This patch fixes it. Download and overide with JSGME.

UNDERWATE CLOUD FIX:

-Mitigates the cloud underwater issue by increasing underwater draw distance. It still happens but at a greater depth, therefore less noticable. For a complete fix, revert to vanilla files.

RECOLOR DEMO:

-Added a "demo" patch to show my recolor mod progress. For screenshot and further info find one of my post below of read the Leetme File. THIS IS JUST A DEMO, DONE IN A "CHEAP" WAY.


OUTSTANDING ISSUES:

-Sometimes on game load my underwater fog setting would just revert back to vanilla. Certain geographic locationr and/or weather seems to trigger this on load. Could well be a game bug (we would never notice before since the unmodded underwater draw distance is so HUGE).

-Sometimes rocks and grasses seems to float in mid space on game load. To fix it simply go to nav mode and X time. This I think is due to me using such large images for the caustic effects. It messes up the game's streaming in those rocks and grass.


-------------------------
Enjoy,
Az.

Last edited by az; 03-28-10 at 07:03 AM. Reason: PROPER PATCH + DEMO PATCH
az is offline   Reply With Quote
Old 03-24-10, 09:12 PM   #2
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,888
Downloads: 946
Uploads: 5


Default

Nice work
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 03-24-10, 09:20 PM   #3
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

Ill try it. But in the Az's Underwater Mod. Can you also give the ocean a greenish colour a la das boot?
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 03-24-10, 10:28 PM   #4
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default Awesome!

Caustic mod + Underwater mod = awesome. Really great job on this
SteelViking is offline   Reply With Quote
Old 03-24-10, 10:28 PM   #5
az
Watch
 
Join Date: Mar 2010
Posts: 17
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by oscar19681 View Post
Ill try it. But in the Az's Underwater Mod. Can you also give the ocean a greenish colour a la das boot?
sure can. I'll get one out when I get home tonight.
az is offline   Reply With Quote
Old 03-25-10, 06:34 AM   #6
Kromus
Lieutenant
 
Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
Default

Nice mod thank you
Kromus is offline   Reply With Quote
Old 03-25-10, 06:51 AM   #7
az
Watch
 
Join Date: Mar 2010
Posts: 17
Downloads: 24
Uploads: 0
Default Mod patched

Added a patch of sorts to fix file folder error and added some new tweaks to underwater filters. Download on main post.
--------------------

Oscar,

Well my friend I know I promised a greenish seas tonight but it seems this is going to turn into another main mod instead of just a quick and dirty insert.
I'm working on it and it will be my next mod. The thing is to do this properly I will have to define alot of color code manually.

The sea and undersea coloring system is defined by 10 seperate variables. That 10 is in turn defined by another 25 weather/time of day states. And finally that 25 in turn is defined by 3 geographic reigon.

So I have to manually generate 10x25x3 individual color codes if I'm going to do it right and have things look awesome. I could cheat and just repeat the color values of the first 10 for everything else but that would mean an enviroment that is totally static.

Plus SH5's weather bug doesn't don't help things at all when you're modding something that is using weather states . So I'm gonna take my time and do it right. Not just gonna only do a greener version but gonna attempt to make each reigon unique.


Az.
az is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.