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Old 03-24-10, 03:05 PM   #1
bigboywooly
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What we need is a set of all mission completed JSGME ready files
Providing you can go back in time with your career
Or testing will be a nightmare
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Old 03-25-10, 12:31 AM   #2
blackswan40
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When i write SH5 Multi player mission start date may 1942 & i want to put in Greek ships dutch ships & ships from the occupied lands of Europe
all them ships have blue icons same as the axis controlled units
so when you place them in a convoy the allied merchants & escorts
fire on them is there any way to have the ship icons red same as the allied side just like in sh3
any help would be appreciated

regards blackswan
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Old 12-31-10, 10:49 AM   #3
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what was that fix for multiple ships spawning onto of each other? D:
i've been reading the thread but it seems like someone forgot to actually post what fixed it =/
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Old 12-31-10, 11:08 AM   #4
Trevally.
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Try ensuring the folder you save to is the same as the save mission name.

Or was it ensure you pick player side axis
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Old 12-31-10, 11:31 AM   #5
homsikpanda
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Quote:
Originally Posted by Trevally. View Post
Try ensuring the folder you save to is the same as the save mission name.

Or was it ensure you pick player side axis
did both i've followed the little sticky guide on how to use the mission editor... i actually figured out too that all you need is the misge folder (and the tgr if you want to have your little mission briefing) for the mission to work, none of the other stuff in the project folder is required =D

still can't figure out how to get the ships to stop doublespawning ontop of each other though =.=;

i even went in and edited the misge file manually and couldn't figure it out =/

Last edited by homsikpanda; 12-31-10 at 11:44 AM.
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Old 12-31-10, 07:33 PM   #6
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recreating the mission didn't work either =/ ARGH! -flails-
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Old 02-19-11, 07:46 AM   #7
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Hello all,

I m loocking for use the objectiv " Sink Specifik "

My problem is, i can t add any specific ship to this mission objectiv, do someone can help me with it ??

#Is there any way to add more country ship ( like brezilian ship ) to the ediotor ?

#Is there any way to make an axis ship neutral ?? I m trying to make OB 188 convoy. Into this convois, thyere some norvegian ship ( 7/26/1940 ) I d like make them neutral or Allies...

#I haven t understand why i can t add some ship to a group. I m trying to includ a troop transport into the convoy.
Convoy leader : FlowerCO / entry date 2/14/1939
Troop transport, entry date 10/1/1939
Mission date : 7/26/1940
Editor message : "Unit s date of commissioning is after leader entry date"
Why i can join this troop transport to the convoy ??? Do it mean, i must allways, set convoy leader the most recent ship ???

#when i m using terrain, do port generate automatically some traffic or docked ship or are they totaly empty ?

#I can see on many MP mission some Threat Zone Allie or AXIs, what is it and what is this zone fonction plz ? Edit, i have understand ^^

#What is Combat CombatRadius2D into sub attributs ??

#Sometime, when i test a mission, it stop after few minuts, any idea ?


Thx for answer

Ps : I have read node concerning posts, but i really don t understand it. Is node usefull for multiplayer missions ?

Last edited by charognard; 02-19-11 at 08:39 AM.
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Old 02-20-11, 03:41 AM   #8
Zedi
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I never understood why there is such a conflict regarding te entry date when building convoys, but make sure that the leader ship will have the entry date something like 01.01.39 and exit date 31.12.45. Then there should be no more conflicts. Adding ports will not generate traffic, that have to be generated manually.

To make more ships available for a specific country, you have to copy the ships in the roster. For example, copy the nkl .cfg from the brit folder into the brazilian one. I dont think you can use neutral ships, but Im not sure about this. Try create and insert into the mission few spanish ships and see if they will be neutral. So far only neutral objects are the icebergs, they will shown on your map in green as neutral merchant ships.

The nodes are for random traffic, but also you can use it to make a ship or convoy to loop between two or more points on map.
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Old 02-21-11, 03:46 AM   #9
charognard
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About creating new country an rooster, i have find a side.cfg file
This file give war entry date for country and define if neutral allie or axis...

Do someone know how this file interact with the game engine and if we can add some entry ?

Quote:
I have an another question, do someone have succeful creat a random convoy into a MP mission...
I have tryed, but after crating the mission, play it in the editor, when i launch the game en enter the mission, no convoy appear...
I have found the sollution, you must just change : IsTactical on True and the random convoy will be created

Last edited by charognard; 02-22-11 at 10:16 AM.
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Old 02-24-11, 08:30 AM   #10
charognard
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Finaly, i m allways in pain with random groups :/

A may be stupid question... If i creat new country rooster, and make a MP mission, do other player must have the new folders into their SH5 folder ? I think yes, but i prefer ask before
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Old 03-25-10, 12:49 AM   #11
tater
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Does the new editor still have "merge" like SH4 so you can load up, say, the harbor layer UNDER the mission you are working on to see the facilities?

Is that now the check boxes under Missions on the right? Turn different layers on and off, and saved or not saved changes? That's pretty cool.

BTW, some date and time stuff in SH4 did not save tot he minute from the editor, but I think to the nearest hour. If you edit the TEXT file, it would work, however.
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Old 03-25-10, 01:10 AM   #12
kylania
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Quote:
Originally Posted by tater View Post
Does the new editor still have "merge" like SH4 so you can load up, say, the harbor layer UNDER the mission you are working on to see the facilities?

Is that now the check boxes under Missions on the right? Turn different layers on and off, and saved or not saved changes? That's pretty cool.

BTW, some date and time stuff in SH4 did not save tot he minute from the editor, but I think to the nearest hour. If you edit the TEXT file, it would work, however.
Yup, exactly. In fact in order to see the harbor overlays you need to load up a default mission into your "project".
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