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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Not seen any yet Yes I think you are right Tis a pity you have to start a new career to see any changes tho That wont go down well So if I need to test something in 42 I need to start a new career then play till 42 to check if ok ![]() Tried a single mission but was only me not the rest of the world,bases etc |
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#2 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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That's gonna make building a campaign a frikkin nightmare. Last edited by sergei; 03-24-10 at 03:32 PM. |
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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What we need is a set of all mission completed JSGME ready files
Providing you can go back in time with your career Or testing will be a nightmare |
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#4 |
GWX - KC Crash Test Dummy
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When i write SH5 Multi player mission start date may 1942 & i want to put in Greek ships dutch ships & ships from the occupied lands of Europe
all them ships have blue icons same as the axis controlled units so when you place them in a convoy the allied merchants & escorts fire on them is there any way to have the ship icons red same as the allied side just like in sh3 any help would be appreciated regards blackswan
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Someone Had to Make the Tea |
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#5 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
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what was that fix for multiple ships spawning onto of each other? D:
i've been reading the thread but it seems like someone forgot to actually post what fixed it =/ |
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#6 |
Navy Seal
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Try ensuring the folder you save to is the same as the save mission name.
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#7 | |
Torpedoman
![]() Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
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still can't figure out how to get the ships to stop doublespawning ontop of each other though =.=; i even went in and edited the misge file manually and couldn't figure it out =/ Last edited by homsikpanda; 12-31-10 at 11:44 AM. |
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#8 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
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recreating the mission didn't work either =/ ARGH! -flails-
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#9 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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Hello all,
I m loocking for use the objectiv " Sink Specifik " My problem is, i can t add any specific ship to this mission objectiv, do someone can help me with it ?? #Is there any way to add more country ship ( like brezilian ship ) to the ediotor ? #Is there any way to make an axis ship neutral ?? I m trying to make OB 188 convoy. Into this convois, thyere some norvegian ship ( 7/26/1940 ) I d like make them neutral or Allies... #I haven t understand why i can t add some ship to a group. I m trying to includ a troop transport into the convoy. Convoy leader : FlowerCO / entry date 2/14/1939 Troop transport, entry date 10/1/1939 Mission date : 7/26/1940 Editor message : "Unit s date of commissioning is after leader entry date" Why i can join this troop transport to the convoy ??? Do it mean, i must allways, set convoy leader the most recent ship ??? #when i m using terrain, do port generate automatically some traffic or docked ship or are they totaly empty ? #I can see on many MP mission some Threat Zone Allie or AXIs, what is it and what is this zone fonction plz ? Edit, i have understand ^^ #What is Combat CombatRadius2D into sub attributs ?? #Sometime, when i test a mission, it stop after few minuts, any idea ? Thx for answer ![]() Ps : I have read node concerning posts, but i really don t understand it. Is node usefull for multiplayer missions ?
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![]() Last edited by charognard; 02-19-11 at 08:39 AM. |
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#10 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I never understood why there is such a conflict regarding te entry date when building convoys, but make sure that the leader ship will have the entry date something like 01.01.39 and exit date 31.12.45. Then there should be no more conflicts. Adding ports will not generate traffic, that have to be generated manually.
To make more ships available for a specific country, you have to copy the ships in the roster. For example, copy the nkl .cfg from the brit folder into the brazilian one. I dont think you can use neutral ships, but Im not sure about this. Try create and insert into the mission few spanish ships and see if they will be neutral. So far only neutral objects are the icebergs, they will shown on your map in green as neutral merchant ships. The nodes are for random traffic, but also you can use it to make a ship or convoy to loop between two or more points on map. |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Does the new editor still have "merge" like SH4 so you can load up, say, the harbor layer UNDER the mission you are working on to see the facilities?
Is that now the check boxes under Missions on the right? Turn different layers on and off, and saved or not saved changes? That's pretty cool. BTW, some date and time stuff in SH4 did not save tot he minute from the editor, but I think to the nearest hour. If you edit the TEXT file, it would work, however. |
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#12 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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