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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Aug 2009
Location: France
Posts: 313
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Tried a type VIIC/40 to see how it's like.
Boat has a schorchell but : - no button to get to schnorchell depth nor key - no key listed in F1 keys - no button to raise it So, how does it work in SH4 ? I tried : SH4 + UBM + Monsun |
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#2 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
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Schnorkel depth is periscope depth.
To raise it there is a button listed in the commands interface, and you can find it in 2 places but I can't remember exactly, check the 2nd commands tab (i believe that's the command room) and also the 3rd or 4th (which might be the one controling the engines, silent running, etc.) If your u-boat has a schnorkel it will say Raising/Lowering Radar/Schnorkel, but the icon button itself used to be for raising radar I think. |
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#3 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
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![]() Quote:
![]() You can find this somwhere in the README files in the OMEGU support ![]() alexradu I was the first here :LOL |
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#4 |
Chief
![]() Join Date: Aug 2009
Location: France
Posts: 313
Downloads: 152
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Tried shift-x. Didnt work.
Was just a test. SH4 is crap when it comes to Uboats compared to SH3. |
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#5 | ||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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![]() Quote:
From the the "README" that you're to "lazy" to read in the first post of the OM thread. Quote:
Last edited by lurker_hlb3; 03-24-10 at 05:45 PM. |
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#6 |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
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To me SH3 + GWX reminds me of the movie Das Boot, whereas SH4 + OM + OMEGU remind me of the actual book by Lothar-Günther Buchheim. Or like Run Silent, Run Deep the movie vs Edward L. Beach's book.
I find OM to be much more baseline and realistic. It might not have all the fancy frills, but you really don't need those anyway, unless of course you find stock SH5 perfectly acceptable. Try a Sonalyst game (Dangerous Waters especially) and you'll understand what I mean. As for the schnorchel, there is indeed an interface button for it. Two infact. Command room and the periscope bar. Very last icon. The one that looks like a schnorchel (amazing, huh?) And as Lurker mentioned, you can simply uncomment that line to enable the keyboard command. I haven't looked to see if the new command.cfgs added in OMEGU v300 already have it enabled or not. It's a pretty simple process to do yourself. |
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#7 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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#8 |
Sonar Guy
![]() Join Date: Jan 2005
Location: United States
Posts: 376
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Its under the Wheel icon submenu. The last one.
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#9 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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I just tested snorkeling today and it works absolutely perfect.
You can raise the snorkel with a toolbar command. Yes the toolbar is confusing, but I found it eventually, and so will you ![]() I believe Snorkel depth isn't important. You can raise the snorkel on the surface and dive to periscope depth. I believe the button for snorkel depth is the one right to the P. No idea what this is on English keyboard. I use the SH3 Keyboard layout from OMEGU and a german keyboard.
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#10 |
Swabbie
![]() Join Date: Jan 2010
Posts: 11
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If i recall correctly, the snorkel is/was purely eyecandy in nature, meaning no air would be refreshed and the diesel engines would not work while snorkeling.
Is there an update to this? does it finally work? |
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#11 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
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It does work the only thing wich doesn't work is the co2 levels will continu to rise. So you need to surface like once every day. for less tan 5 mins.
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#12 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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.. which is maybe not as unrealistic as it sounds. Snorkeling nearly suffocated the crews and destroyed the eardrums, as Buchheim vividly describes in "Die Festung". Admittedly, this boat even had many additional passengers, so it must have been particularly bad.
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#13 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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anti aliasing not working in your screenshots
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#14 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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![]() Quote:
![]() If not, I`m waiting for your suggestions ![]() But... Have a look on these small points on the water below water line... ![]() By the way. Your skins are very good and I like it. And I asked on other thread about a rusty and green covered U-boat. I saw this in some mod/add for GWX. I don`t remember name and author of that, maybe Rusty Camo ![]() A yeah... My native res is 1280x1024. I know, poor, but... ![]() Thanks ![]() |
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#15 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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No, I think in the second screen it's fine. The white dots are something else (software related), you needn't worry about that.
Quote:
Ah, and the skins are not mine, but fubars ![]()
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