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Old 03-23-10, 08:26 PM   #1
Thresher
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Quote:
Originally Posted by Heretic View Post
...They'll then show up under Animation List just like the meshes did under Mesh list. Left-click the animation and it'll start playing in the window. If you don't have any meshes selected, you won't be able to see anything.


Hope that helps
Works like a champ Heretic, Thank You Sir. For some reason I didn't realize each animation was running in its own little window in the list and clicking on it would animate the preview area. Too many days at sea squinting thru binocs I guess.

I find this all very robust, have made a crazy Ivan with my opinion of SH5, and can also see where mod integration could be a nightmare. I was actually in the process of doing my own scripting/crew additions when I ran across your MightyFine Crew. MightyFine Stuff! My stuff pales in comparison.

I see a project team on the horizon.

Thanks Again!
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Old 03-27-10, 10:32 PM   #2
reaper7
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Default DXT3 Compression

Hi I've just started converting over my graphics from a Mod I have in progress.
I created the graphics in Photoshop and converted to dds using DXT3, but the compression I'm getting is terrible, I've tried all the options I can think of. These are the results.

DDS file on the Left: Origial PSD on the Right:


As you can see there a lot of loss between the original and converted.
Is this Normal, was hoping for much better results.
Or is there a program that will give better results than the photoshop plugin?
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Old 03-27-10, 10:49 PM   #3
Arclight
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Maybe try DXT5, or switch to GIMP with dds plugin or Paint.net.
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Old 03-28-10, 04:32 AM   #4
reaper7
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Cheers Arclight, I'll give them a try. In this case Photoshop's just not cutting it.
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Old 03-28-10, 06:30 AM   #5
reaper7
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Sorry to double post, but I've just discovered something.

As you can see from my post above I've being having problems trying to convert to dds without incurring compression losses.

I tried all the compression options for DXT3 which was the dds format that everyone has listed as that required to import into SH5.
I tried all the other applications to see if the results would be better than photoshops, but they all had similar to worse results.

As I'm trying to create a High Resolution UI Mod the losses above were just not acceptable for the scale they were to be displayed at.
Not happy with the results, I started to mess with the .dds export setting in the DDS Photoshop Plugin - trying every export type and compression settings besides DXT3 and DXT5.
Importing each file type into the SH5 Editor.

I was very surprised to find this one actually worked and displayed perfectly in the Editor. (Alpha channels display perfectly as well)
Results are a 1:1 copy of the original PSD file, although file sizes for the dds file are just to big. The Following example has a file size of 4MB.
But the editor displays it with no problem.

dds export used was 32.32.32.32f ABGR 128 bpp / Floating Point.


Last edited by reaper7; 03-28-10 at 09:17 AM.
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Old 03-28-10, 07:25 AM   #6
Decoman
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Maybe we could create a floating point sky texture then? To remove the banding.
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Old 03-28-10, 01:44 PM   #7
reaper7
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Quote:
Originally Posted by Decoman View Post
Maybe we could create a floating point sky texture then? To remove the banding.
Being doing a load more testing and have found this gives the best results:
8.8.8.8 ARGB 32bpp | unsigned
File sizes are a lot better than 32.32.32.32f too so thats a bonus.
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