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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#2 |
Pacific Aces Dev Team
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TEASERS:
![]() ![]() ![]() ![]() ![]() HINT: It's American, saw service in WW2's early years until retired, and only two of its class were ever built. And it's much smaller than a Narwhal ![]()
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One day I will return to sea ... |
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#3 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Cachalot class submarine?
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#4 | |
Pacific Aces Dev Team
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One day I will return to sea ... Last edited by Hitman; 03-23-10 at 04:13 PM. |
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#5 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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tuto last part :
Quote:
send it to me, I'll make your a Narwhal clone for this one will remake the tutorial tomorrow or thursday keltos |
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#6 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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If you need help, let us know, I'm sure there are several that would be available including myself.
Since you are familiar with some of this I will try a condensed version. Set up a folder to make a MOD with Data folder inside. And I will list the files you need. 1. Find a sub that is similar in number of tubes, guns etc so it will be that much easier to do. I'll use Porpoise, you can follow the directions using any other sub. Create the same folder structure as where the files come from. 2. Data/Submarine/NSS_Porpoise....copy the entire folder. 3. Data/Roster/American/Submarine/SSPorpoise.cfg 4, Data/Menu/Data/SubmarineClasses/P_Class_01.dds 5. Data/UPCData/UPCUnitsData/Unitparts2Porpoise.upc 6. Data/Objects/Conning_P_01.dat, .sim, .val, .cam, .zon That should do it for copying files. Now editing: One major thing to remember is the classname must match in each file they are in. Start with Data/Roster/American/Submarine/SSPorpoise.cfg change the filename to SSCachalot.cfg [UnitClass] ClassName=SSCachalot Very Important UnitType=200 200=submarine, leave it AppearanceDate=19350815 change if necessary DisappearanceDate=19451115 DisplayName=US Cachalot Change [Texture 1] TextureName=data/Submarine/NSS_Cachalot/NSS_Cachalotclass_T01.tga LightmapTextureName=data/Submarine/NSS_Cachalot/NSS_Cachalot_O01.tga StartDate=19350815 EndDate=19430512 Frequency=1 Change the info in green and continue if there is a second texture, reset dates as needed. Below this is the names used for the subs in that class, you can have one or as many as you want. [Unit 1] Name=USS MYboat DOC=19350815 DOD=19451115 [Unit 2] Name=USS Pike DOC=19351202 DOD=19451115 ************************************************** ******* I have to leave for a while, will complete when I return ************************************************** *** Ok, let's go to the Data/Menu/Data/SubmarineClasses/P_Class_01.dds Change to Cachalot_Class_01.dds Later you can change the actual .dds image. ************************************************** ****** Next: Data/UPCData/UPCUnitsData/Unitparts2Porpoise.upc change to Unitparts8Cachalot.upc You not only have to change the name you also have to change the number to the next number in line. Since the stock game has 7 I am using 8. NOTE: if you have other subs in there and get to high, 1 and 10 will conflict with each other so one sub will not have a tower. Open the Unitparts8Cachalot.upc with notepad: [UnitPart 1] ID=CachalotClassConningEarlyWar Type= CachalotClassConningTower NameDisplayable= Start of war Conning Tower UnitPartInterval=NULL, NULL ExternalLinkName3D= data/objects/Conning_Cachalot_01 HullTextureNameOverride=data/Submarine/NSS_Cachalot/NSS_Cachalotclass_T01.tga HullLightmapTextureNameOverride=data/Submarine/NSS_Cachalot/NSS_Cachalotclass_O01.tga HullNormalmapTextureNameOverride= NULL MenuSilhouetteTextureNameOverride= Cachalot_Class_01.tga change the Porpoise and P to Cachalot. Below that will be Compartments, you can rename the compartments ID using Cachalot instead of Porpoise [UnitPart 1.Compartment 1] CompartmentType= 1 StatusActive= Yes ID= CachalotConnWatch This file may contain more than one tower, which the Porpoise does. If your tower will not change then delete the other towers which will be [UnitPart 2] etc. ************************************************** ************* Now Data/Objects/Conning_P_01.dat, .sim, .val, .cam, .zon change filenames as before, replace the P with Cachalot for each file. Now you need S3D. 1. Open the Conning_Cachalot_01.dat 2. Using the button at the top open the .sim, .val, .cam .zon on top of each other. 3. If we don't change the IDs of these entries they could conflict with others so we will remap them. 4. Go to the Menu/Tools/RemapIDs a window opens. 5. Click the "Random" button....only this one time DO NOT CLICK THE RANDOM BUTTON AGAIN. 6. Click OK 7. File SAVE 8. File Close 9. Now the .zon file will close and you are at another window. 10. Select Tools/RemapIDs DO NOT CLICK RANDOM. 11. Click OK 12 File Save 14 File close repeat for each of the windows then close S3D. Remember ONLY CLICK RANDOM ON THE FIRST WINDOW. ************************************************** **************** Now to Data/Submarine/NSS_Porpoise Change the folder name. Then go inside and change the filenames. Now since you just did it for the tower, we will do the .dat, .sim, .zon, .val, .cam, .dsd. Notice there is one more here the .dsd. It contains the sounds so you do not need it in the tower also. Open .dat then use the buttons at the top right and open all of them. 1. Tools/RemapIds 2. Click Random 3 Click OK 4. File Save 5. File Close 6. Tools/RemapIDs 7. Do NOT click Random 8. Click OK 9. File Save 10. File close Rinse and Repeat....Remembering to only click random the first time. When you are done, close S3D. Open the NSS_Cachalot.cfg. [Unit] ClassName=SSCachalot 3DModelFileName=data/Submarine/NSS_Cachalot/NSS_Cachalot HumanPlayable=YES Interior=data/Interior/NSS_Porpoise/NSS_Porpoise UnitType=200 MaxSpeed=19 MaxSpeedSubmerged=8 Length=91.7448 Width=7.601 RenownAwarded=130 Do not change the Interior since there is no Cachalot interior. Change any necessary data. As you go down you will find data such as Surface depth and others. Remember that is in there since it will be in the Cachalot.sim file also, so they should match. Save Open the NSS_Cachalot.upc with notepad. [UserPlayerUnit 1] ID=Porpoise NameDisplayable=Porpoise UnitName= USS Porpoise Type=Porpoise UpgradeClass=1 UnitInterval= 1935-08-15, 1945-11-15 ExternalClassName=SSPorpoise Nationality=American CrewRanks=12 Evolution= Normal Damage= 0 TextureName=data/Submarine/NSS_Porpoise/NSS_Pclass_T01.tga LightmapTextureName=data/Submarine/NSS_Porpoise/NSS_Pclass_O01.tga NormalmapTextureName= NULL MenuSilhouetteTextureName= P_Class_01.tga [UserPlayerUnit 1.UnitPartSlot 1] ID=PorpoiseConningSlot NameDisplayable=Conning Tower Slot Type=NULL AcceptedTypes=PClassConningTower IDLinkUnitPartIntervalDefault1= NULL, 1942-07-31, PClassConningEarlyWar IDLinkUnitPartIntervalDefault2= 1942-08-01, 1943-05-31, PClassConningHalfCut IDLinkUnitPartIntervalDefault3= 1943-06-01, NULL, PClassConningLateWar ExternalNodeName3D= Z01 Again change the names of Porpoise and P to Cachalot. Notice the UnitPartSlot 1 is the tower and there are three listed with dates. If your sub only has one then delete the other two or put semicolons ; in front of the line so the computer will ignore them. (marked in yellow above) Now you can continue down to the "Compartments" and change the IDs like you did in the tower. [UserPlayerUnit 1.Compartment 1] CompartmentType= 1 StatusActive= Yes ID= CachalotSternTorpedo Now if I didn't mess something up, you should have a working sub. Then you can go to the subs .dat file and put in your 3D model, and make other changes that may be necessary. Before doing any more changes though, enable the MOD and see if it works at least in a single mission. The info Keltos gave above shows how to add it to the Campaign. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. Last edited by peabody; 03-23-10 at 06:42 PM. |
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#7 |
Pacific Aces Dev Team
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Thanks for the help. The Porpoise would indeed be the best one to clone, as it had the same number of torpedo tubes, type or armament, etc, and I also have used her hull and conning tower as a base for the Cachalot.
If one you guys can do a quick clone of Porpoise for chachalot class that would be great. Then it will be a matter of replacing the hull, conning tower and textures with the new ones, as well as movinga round everything to match the new positions (The Cachalot is some 10 metres smaller than a Porpoise, so I scaled down everything). The main help i will need is with retexturing the new model. Keltos, will your progam do that easily, providing textures like those from Narwhal I skinned?
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One day I will return to sea ... |
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#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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[QUOTE=Hitman;1331452]Thanks for the help. The Porpoise would indeed be the best one to clone, as it had the same number of torpedo tubes, type or armament, etc, and I also have used her hull and conning tower as a base for the Cachalot.
ok If one you guys can do a quick clone of Porpoise for chachalot class that would be great. will do Then it will be a matter of replacing the hull, conning tower and textures with the new ones, as well as movinga round everything to match the new positions (The Cachalot is some 10 metres smaller than a Porpoise, so I scaled down everything). The main help i will need is with retexturing the new model ![]() ![]() . Keltos, will your progam do that easily, providing textures like those from Narwhal I skinned? yeah I can try that, we did the Narwhal, remember ? ![]() keltos |
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