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Old 03-23-10, 12:13 PM   #1
d85
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Quote:
Originally Posted by d85 View Post
Tell me when you turn the engines on everything ok?

I run many of the games wich require more powerfull system than this game sh3

I have a problem and i don't known how to correct it i'm very disapointing!
How to correct this pain in the ass problem i want to play with this greaaaat mod.

Anyone help please.
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Old 03-23-10, 01:13 PM   #2
Capt. Morgan
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Crash report

Firstly, Fantastic Mod

I was getting severe crashes (as in momentary flash of the blue screen, then instant re-boot) when I started the engines or changed speed while inside the sub.

Solved it initially by removing your sh3.sdl file from the mod. I've since opened the file and lowered the doppler value of the DD_Engine.DieselEx entry from 100 to 0. No more crashes, and the rest of this mod more than makes up for the lost sound effect.

It's probably a hardware glitch on my side, but the solution to simulating increased engine noise near the engine room may be problematical on a few machines.


(Asus MB with Realteck onboard sound, 4gigs mem, XP-sp3, GWX3)
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Last edited by Capt. Morgan; 03-23-10 at 01:26 PM.
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Old 03-24-10, 02:10 AM   #3
d85
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Quote:
Originally Posted by Capt. Morgan View Post
Firstly, Fantastic Mod

I was getting severe crashes (as in momentary flash of the blue screen, then instant re-boot) when I started the engines or changed speed while inside the sub.

Solved it initially by removing your sh3.sdl file from the mod. I've since opened the file and lowered the doppler value of the DD_Engine.DieselEx entry from 100 to 0. No more crashes, and the rest of this mod more than makes up for the lost sound effect.

It's probably a hardware glitch on my side, but the solution to simulating increased engine noise near the engine room may be problematical on a few machines.


(Asus MB with Realteck onboard sound, 4gigs mem, XP-sp3, GWX3)
Thank you very much Capt. morgan i think this exatcly will help me because if you have 4 gb of ram and you had problem like i have i shall try to delete sh3.dll.

Which programm do you use to edit sh3 sh3 editor to reduce value of the engines?

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Old 03-25-10, 04:52 AM   #4
DivingDuck
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Moin,

@d85:
sorry for the pain you have to endure. Try this,
  • disable the mod
  • open the MODS folder
  • browse to FM_NI/data/Sound
  • delete the embedded Sh3.sdl file
  • re-enable the mod
Thus you´ll have no sound. But if the problem is indeed sound related, you´ll at least be able to run the mod.

The update will feature new 3d settings, including reduced values, and a completely new approach to "move the sound sources". This hopefully will solve the problem for a lot of users.


@Uber Gruber:
sorry I was not able to help, mate. Don´t have a 64bit system at hand.
Thanks for your reports anyway.


Regards,
DD
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Old 03-25-10, 08:46 AM   #5
d85
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Quote:
Originally Posted by DivingDuck View Post
Moin,

@d85:

sorry for the pain you have to endure. Try this,
  • disable the mod
  • open the MODS folder
  • browse to FM_NI/data/Sound
  • delete the embedded Sh3.sdl file
  • re-enable the mod
Thus you´ll have no sound. But if the problem is indeed sound related, you´ll at least be able to run the mod.

The update will feature new 3d settings, including reduced values, and a completely new approach to "move the sound sources". This hopefully will solve the problem for a lot of users.


@Uber Gruber:
sorry I was not able to help, mate. Don´t have a 64bit system at hand.
Thanks for your reports anyway.


Regards,
DD
Thanks DD i'll try.
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Old 03-26-10, 12:39 AM   #6
Capt. Morgan
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Quote:
Originally Posted by d85 View Post
Which programm do you use to edit sh3 sh3 editor to reduce value of the engines?

Swikas's s3d editor.
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Old 03-26-10, 03:08 AM   #7
d85
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Quote:
Originally Posted by Capt. Morgan View Post
Swikas's s3d editor.
Thanks DD and Capt. Morgan

You've realy helped me now i can't hear the engine's sound but this is not problem at all thanks!!!!
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Old 03-27-10, 07:58 PM   #8
Viktor_Prien
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I've had the same problem of d85...but solved in the same way...I've deleted the engine sound file from the folder(thanks a lot DD for the advice)and now the interior mod works fine!
Any idea of what parameters/files must be changed using
Swikas's s3d editor to have again the engine sound again operational?thanks in advance for the replies!


ps:I don't agree with the fact that some problems could be related to RAM disposal...I'm running XP service pack two,1 GB of ram,video card radeon HD4650 with 1GB of dedicated RAM(due to my pc still AGP),on a pentium 4 hyper treading tech and the mod works perfectly without any noticeable
slowdown.The important,it's my personal opinion,is having a good video card.
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Old 03-28-10, 05:08 AM   #9
budundi
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Hi all! this mod work with SH3 Commander?
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Old 03-28-10, 06:40 AM   #10
Capt. Morgan
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@ d85: Glad to have helped.

Quote:
Originally Posted by Viktor_Prien View Post
...Any idea of what parameters/files must be changed using Swikas's s3d editor to have again the engine sound again operational?...
1) Disable the mod
2) Open MODS/FM_NewInterior_V1.0/data/Sound/Sh3.sdl with s3d
3) Find the DD_Engine.DieselEx entry (s3d has a search function)
4) lower the doppler setting from 100 to 0
5) Save the file, enable the mod, and show Tommy who really rules the waves.
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Old 03-30-10, 03:07 AM   #11
Anvart
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Quote:
Originally Posted by Capt. Morgan View Post
Firstly, Fantastic Mod

I was getting severe crashes (as in momentary flash of the blue screen, then instant re-boot) when I started the engines or changed speed while inside the sub.

Solved it initially by removing your sh3.sdl file from the mod. I've since opened the file and lowered the doppler value of the DD_Engine.DieselEx entry from 100 to 0. No more crashes, and the rest of this mod more than makes up for the lost sound effect.

It's probably a hardware glitch on my side, but the solution to simulating increased engine noise near the engine room may be problematical on a few machines.


(Asus MB with Realteck onboard sound, 4gigs mem, XP-sp3, GWX3)
I haven't any problems with DD's sh3.sdl file (before and after patching of sh3.exe).
MoBo Asus, onboard ADI audio codec...
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Last edited by Anvart; 03-30-10 at 02:35 PM.
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Old 03-30-10, 10:31 AM   #12
Aces
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Default

Hi,

I also have an Asus MB with Realtek onboard HD audio, I had repeated bluescreens with T34 vs Tiger whenever the tank took a hit which I solved, as there's a memory leak bug in Realtek HD Audio drivers AFAIK:

Look at the link below for further information:

http://www.subsim.com/radioroom/showthread.php?t=161177

It might be totally un-related but just might help

Best Regards

Aces
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Old 03-30-10, 03:01 PM   #13
Capt. Morgan
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Quote:
Originally Posted by Viktor_Prien View Post
yessssssss!!!confirmation! the problem is solved now mod works perfectly!thanks a lot Capt. Morgan!!!
Glad it helped.

Quote:
Originally Posted by Anvart View Post
I haven't any problems with DD's sh3.sdl file (before and after patching of sh3.exe).
MoBo Asus, onboard ADI audio codec...
Well it was just a guess on my part, computers eh! As it is, this mod works 99.999% for me and that represents about a 200% increase in immersion when I'm playing the VII, so I'm one glucklich Kaleun..

Quote:
Originally Posted by Aces View Post
Hi,

I also have an Asus MB with Realtek onboard HD audio, I had repeated bluescreens with T34 vs Tiger whenever the tank took a hit which I solved, as there's a memory leak bug in Realtek HD Audio drivers AFAIK:

Look at the link below for further information:

http://www.subsim.com/radioroom/showthread.php?t=161177

It might be totally un-related but just might help

Best Regards

Aces
Thank you!. That looks like interesting software, I'll be checking it out. I haven't updated any drivers in my machine so it could be that too. Really, this has to be one of the coolest mods for SHIII.
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Old 03-30-10, 06:09 PM   #14
ivank
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Default CTD

Running
GWX 3 Gold + SH3Cdr
GWX St Naz and other units V4
WB GWX campaign with VonDos ships v2.7
Torpedo Damage Final
FM_newinterior v1
MaGUI 3
FM NI Fix for MaGUI
No Stealthmeter for MaGUI
GWX all weather guns

when I start my patorl the game CTDs!
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Old 03-31-10, 07:41 AM   #15
Castorp24
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Can this amazing mod be implemented with the TypeII uboat?
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